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Christophe

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Everything posted by Christophe

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  2. Note also, that many features are deactivted for the Playtest, they are concentrating on major Features/System Tests... How stable are the Server? How the AI is handling much of players, etc.
  3. Hello, I had some fun this morning looking at the trains on the Warsaw-Katowice line. Besides the Pendolino, there is still one locomotive missing that can run a bit faster in front of the IC trains. Since an EP09 would be a new development and the EU/EP07 with its vMax of 125km/h is quite slow, I did some research and saw that the EP08 is a EU07 with a different gearbox and bearings. Would it not be possible to add the EP08? Or are there other differences apart from the " transmission technology"?
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  4. Hello, I would like to give a short feedback after about 19h of playing/testing. The beginnings were partly chaotic, but it settled down after a few hours and so I was able to perform longer services on the signal box and also driving services during the night. Simrail awakens in me the memories I had when I regularly travelled from Luxembourg to Poland to visit my grandmother in the Masuria, and have done so ever since I can remember. I have the greatest respect for the whole SimRail team and hope that you will have great success with Simrail. For me it is clear that it will be a must-buy. Now to a few points that caught my eye. The biggest bugs have already been reported and taken up/fixed by you. I assume that many functions have been deactivated/removed for the playtest build, as you are probably focusing on the interaction of the AI/players in multiplayer and communication. Most of the items I'm listing now are probably simply disabled in the test build. - I miss the departure messages via radio from the train boss/conductor. (As in the prologue) - Some wagons do not have working destination displays (Probably available in the full version). - Timetable is very simplified and repetitive (Probably to have enough trains for the test build, will probably be replaced by the real timetable in the full version?) - The EU07 sways too much for me, it makes you seasick. Either adapt this to the condition of the tracks (however, the tracks are in good condition, especially on the high-speed line) or make the animation more random. It is very noticeable because the passenger cars run stably and the locomotive rocks at the front as if in a rough sea. - The station announcements will probably only be available in the full version? A few suggestions/wishes - An overview map would be desirable. (I know that there should be a map for multiplayer that can be seen online. FB post) However, a built-in map as an overview for the train driver would not be bad, especially for multiplayer, so that you can see whether the block in front of you is free or occupied due to a bug, so you avoid unnecessary waiting time at signals when there is no further way anyway. - Show the complete timetable of the train with all stops. - If necessary, a kind of route timetable where all speed changes, stops, etc. are entered (comparable to the book timetable/EBuLa in Germany). - When taking over a train in multiplayer, display more information in the selection menu. E.g. current delay, current position, route (i.e. start and end station). At the moment, you can only see the route, but not the direction in which the train is travelling. That's it for now with my feedback. I am confident that many more bugs will be found and that many bugs in the single player will be found and fixed before release.
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