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Posts
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Everything posted by Fightdrug
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stuff in the ,,no tutorial" topic ^^
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like eme say at the prologue you have tutorials about 2 of the 3 trains that driveable at the playtest ^^
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yeah same on DE1 i just stop the train at zawodzie and parked there and tell the passengers they should walk to katowice 👌
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yeah i was amazed that a REG was entering the mainline from the left at Sosnowiec so i need to wait with the S41 normaly i never see something from there 😄
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can not enter another players loco
Fightdrug replied to kadigeN's topic in Bug reporting (multiplayer)
same here just think you get a coffee or something and you just see how your train make a run for it xD -
Dabrowa Gornicza signalling and level crossing
Fightdrug replied to Dutch's topic in Suggestions for improvements
normaly that would be like this in germany we call it the ,,Durchrutschweg" 🙂 -
yeah i know what you mean have it now sometimes that Psary send speedtrains to my direction that normaly need in the other direction some dont do that on purpose i have ask the last time why train (four numbers) is here he say he read it wrong and say sorry 🙂 would be nice when you can sign the AI that they need to change the direction and need to drive back because then i would as gora just let him drive on the side track and let him change the cockpit and let him drive back
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Increase the variety and randomness of tasks
Fightdrug replied to 逢坂大河's topic in Suggestions for improvements
yep they have say at a stream that the finished game will have random events 🙂 -
Will all stations be available for dispatch ?
Fightdrug replied to Alex96x2's topic in General Discussion
i am more happy with medium or small signalboxes 😄 not so much hurry there 😛 -
Will all stations be available for dispatch ?
Fightdrug replied to Alex96x2's topic in General Discussion
i think yes u guess some signalboxes are just for the AI because they wanna see how they work without a player take it over 🙂 -
achja dass ist ein bug die entwickler versuchen es zu fixen 🙂
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Any chance to trigger a Sever Reset or train removal?
Fightdrug replied to PapaCharlie's topic in General Discussion
and i guess the final release will have mor secure stuff so you cant do stupid stuff 🙂 -
Small QoL suggestion for Train Drivers
Fightdrug replied to SafeShows's topic in Suggestions for improvements
i think some train models have a electronic system were you can see what the next signal say or how far it is 😄 but i think the signals stay not so near by eachother so you cant break in time you see the yellow signal or atleast the yellow signal let you brake down before like reduce your speed to 100 kmh -
the idea isnt bad but i can tell you from many MP games that vote players from the server nearly never works ^^ i have some other ideas : - when a dispatch player try to set the signal back to red but the train comes closer and the distance to the signal is shorter then 500 m the dispatch player get auto kicked and the signal stay at the position it was before like green 🙂 - when the dispatch player find it funny to produce a traffic jam the AI dispatcher jump in after a few min and block the dispatch player from do something till the traffic jam is cleared by the AI - when the dispatch player try to lead a other player to a sidding track and he cant reach his destination from there ( like you need to go from Lazy La to Lazy Lc but the track leads just to the depot ) the AI say ,,cant set that route no tracks lead back to the route of the train" so he need to send you atleast to a track were the AI can later or a other player lead you were you need to just that the AI look the players a bit over the shoulder i think that stop many trollers
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Any chance to trigger a Sever Reset or train removal?
Fightdrug replied to PapaCharlie's topic in General Discussion
yeah i know what you mean a few hours ago the dispatcher at Lazy hold it for a funny idea to switch the signal in front of me ( 200m ) to red with a fright train you cant stop even when you go to full service 😕 lucky the signal switch 6 m before to green again