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SimRail
Early Access
Dolphin Invasion last won the day on July 17 2023
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funny things you saw in SimRail ?
Dolphin Invasion replied to sf_giants15's topic in General Discussion [Multiplayer]
2023-08-18_21-53-17.mp4 -
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The 63/66 crossover at GM has a section that if you move off the switch, it highlights half the crossover like its a normal track in the station with the same options. No controls for the crossover itself. It identifies as simply "gr" where the switch it highlights also says "gr63" If you close the track on it, it closes switches 62, 63 and 66 where if you click on the actual box for switch 63 and close it, it does not affect switch 66
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Getting a valid route to exit GM requires a valid exit signal from any of the P signals to route to said P signal. However if you cancel the exit completely (Both the P signal and the M/O signals routed to it), when the P signal times out/use the immediate cancel special order, it will cause the connected route to "un-cancel." It doesn't cause a valid signal to appear but it returns the route to the locked in state and not the time-out state Attached video: All the P signals are finishing the timeout and the routes connected to them all cancel the timeout when it happens 2023-08-08_14-02-13.mp4
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The on-screen headlight indicator on the Dragon loco doesn't always properly reflect the actual light configurations. Examples: Shunt light setting show all light off and X'd out same as the lights off setting. Some settings say the rear engine lights are on even though they are not even in lite loco setups. These are the same in multiplayer as well Says rear lights are on when they are not:
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If the diesel engine on the Dragon loco is running, the audio level stays the same no matter how close or far from the engine the camera/player is. When using the overhead power, the loco sounds change based on camera/player position. Happens in multiplayer and singleplayer. 2023-08-05_21-43-16.mp4
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Strange light indicator in EIJ EIP 1635 service
Dolphin Invasion replied to jmluengor's topic in Issues archive
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Stuck interlock - bug or feature?
Dolphin Invasion replied to Atoka220's topic in General Discussion [Multiplayer]
Did you give the original train a Sz signal into your station, cancel the route after it passed the signal, use the open crossing override, or notice that the interlocking arrow wasn't fully red? Any of those things will cause the interlocking to not activate the KO option -
The light switch at the main door in and out of the station doesn't dim. It works the same as the regular light switch. The other switches at the alternate does by the computer properly use the dim lights 2023-07-17_18-44-18.mp4
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Until Dandowka is playable, I believe the devs would prefer to left track running being avoided here for now because it can easily cause Dandowka get plugged up and if it gets too plugged up, it will deadlock itself and players can't fix it right now. So yeah, if you get something on left track from Dorota, just cross it back over to track 1