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SimRail
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DazT last won the day on October 19 2024
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Server: EN1 Time/Date: 1917hrs (UTC) 29/12/2024 Build: 20/12/2024 21:27 Had a strange one regarding Signal S at Tunel on Track 2 of Line 8 Saw the signal had reverted to danger (red) despite me having the route in for a while and the only thing I can seem to deduce is the player spawned in just as the train was approaching the signal (but the bot had already passed it), so when the player actually spawned in it was sat at Signal S at red. The route was stuck in and I had to cancel it and recall the route again. Here's the log from the chinese logger site, signal was clear and then went to red as player spawned in, I definitely didn't throw it back to red. (Times read bottom to top)
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I've noticed this on a few different trains, but can't remember if it's the same type of traction or just a few, but made a note of this one. I first noticed white flashes in the cab and thought I was seeing things, but on switching to an external camera view I noticed the reason why, under an icy overhead contact wire it appears THIS is going on outside. It never used to render like that and I've not changed my specs on my PC so something is going on. Loco in question at the time was EU07-092 Server: N/A Build: 20/12/2024 21:27
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Inconsistencies Achievement "Senior Dispatcher"
DazT replied to Atheramaja's topic in Bug reporting [Multiplayer]
Just completed 2 hours on Bukowno which is my 23rd according to the records I've been collecting when the pop-up appears, but the counter on steam is stuck at 20/40 -
Server: N/A Build: 20/12/2024 21:27 Coordinates: S: opoczno_warszawa_grochow_terrain_x222_z424, P: (113951.20, 105.69, 217239.50), R: (3.74, 257.44, 0.00) This has happened for all the time I've driven in SimRail. When you go through Józefinów and approach the back of Piastów station on Track 1 of Line 1, the building/structure in the picture appears to jump up as you approach it.
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Inconsistencies Achievement "Senior Dispatcher"
DazT replied to Atheramaja's topic in Bug reporting [Multiplayer]
I saw the pop up after working both Lazy La and DGW for the required time and the counter is now stuck (and neither got counted) -
If signal 1998_Ko_F is showing a S13 aspect (two yellows/40) then repeater signal Sp_F isn't flashing (Sp4 aspect) as I'd expect it to to indicate that Ko_F has been cleared at 40 Server: N/A Build: 20/12/2024 21:27 Coordinates: S: tunel_krakow_terrain_x109_z-35, P: (55851.48, 217.24, -17423.34), R: (2.40, 171.00, 0.00) Picture showing signal in distance (Ko_F) is clear with 40 restriction and Sp_F isn't flashing single yellow.
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Server: N/A Build: 20/12/2024 21:27 Coordinates: S: opoczno_warszawa_grochow_terrain_x230_z428, P: (117794.00, 117.43, 219467.70), R: (19.65, 51.49, 0.00) Only spotted as there are some services that you can drive over this bit of track next to the 8.1km stanchion on Track 3L
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The following stations have no station lighting effects Kraków Grzegórzki (granted, this is where you spawn out, but it'd be nice to see the station lit) Warszawa Stadium - Has lights on the canopy but no lighting being cast on the platforms Warszawa Ochota - in total darkness Server: N/A Build: 20/12/2024 21:27
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Server: N/A Build: 14/12/2024 00:42 Selection screen doesn't show any text description, just shows #KrakowBatowice_Description instead
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To be honest I'd expect nothing less from some players in multiplayer who seem to use Sz like it's going out of fashion. If you use Sz without a legitimate reason (ie, a fault or a failure or where signalling regulations require and allow for it) then I consider those that use it outside those reasons I've just given, then I think you're a (think of a not very nice descriptive word and insert here). The last time I used Sz was well over 2 maybe 3 months ago through no fault of my own, some people are using it as an ordinary signal, which is not what it's designed for, like yesterday where a player on Kozlow was Sz'ing to Sprowa, train after train just because they can. If PKP wanted you to have multiple trains in section between Kozlow and Sprowa then they'd of installed signals accordingly to allow for that. All because people are just too lazy to wait for literally for a few more minutes for an occupied block to clear rather than just signalling, you know, properly. If a train has to stand, let it stand, not every train is going to get a good run all the time, just like on the real railway, delays happen. I mean I get it (partly), people want to keep things moving, but to me I can see the inherent danger of using Sz if you get it wrong as that seems common sense to me, but I guess I have the unfair advantage of being a real signaller, so safety is sort of ingrained into me. I bet no one who uses it is locking up all the points on the panel correctly like you're meant to, again that's second nature to me. I think there does need to be something in the manual, some hard and fast rules on its use. And I guess that's the bit that bugs me more than anything, Sz into an already occupied section, which generally in signalling is a big, no-no. One train, One Section, One Line, One time - that's the first thing you're taught at signalling school.