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schmusegewürzkatze621

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SimRail Playtests Early Access

schmusegewürzkatze621 last won the day on May 28 2023

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  1. At the following halts on the line between Kraków and Tunel, travelling north: Zastów Łucyzce Słomniki Miasto Szczepanowice … the stop at the station is only recognised if the train head is within 25 m of the platform end/W4 marker, despite the platforms being 75–100 m longer than my train. If I stop a bit further back, even if I confirm that the train end has passed the opposite-direction W4 and all doors are on the platform, the stop is not recognised as such, I get no departure signal, and if I close the doors and depart, I get warning messages saying I missed the stop.
  2. Huh. Seems I was wrong then. My apologies! (Still leaves me wondering about the engineering reason why they don’t do it …)
  3. I’m honestly doubting that. Electrically they have all the components and circuitry they need. For AC operation they have a transformer followed by a bridge inverter that creates DC voltage feeding the traction inverters. For DC operation the transformer is bypassed/used as a line filter. There’s no reason why one and the same circuit that converts the intermediate DC to 16.7 Hz or 50 Hz AC during regenerative braking could not also create 3 kV DC. The reason why the DC/MS variants have brake resistors is that DC traction substations mostly cannot feed power from the overhead line back into the grid, so if one train were using regenerative brakes while no other train used up the power in the same section, the line voltage would rise uncontrollably.
  4. Driving 239xx into Kraków with a double EN57, I stopped at Słomniki Miasto somewhere in the centre of the platform and opened the doors. Using the ‘6’ rear camera I confirmed that the train was standing fully at the platform, well clear of the opposite-direction W4 marker. However, the game did not recognise the stop until I had closed the doors, pulled forward ~10 more metres, and opened them again. I understand that a stop should not be ‘valid’ if the train is not fully at the platform, or has not reached its appropriate W32, or has not cleared W4 or a signal in the opposite direction. However, if all of these conditions are met, I don’t understand why the stop should not be recognised.
  5. I’m not sure, but I think that this only started happening after I once put the shovel away while it had coal on it. I’ll try to reproduce this when I have time these days.
  6. When playing as fireman on the Ty2, it seems the coal on shovel graphical model is scaled in the vertical axis a little bit further every time I shovel coal into the firebox. The attached screenshots were taken about a minute apart after I had already shovelled a decent amount.
  7. Yep, the fireman calls out signals. In Polish, without subtitles. I’ve understood at least Stój (‘Stop’/‘Danger’) and Wolna droga (‘Clear’).
  8. When playing the Ty2 tutorial in the role of fireman, after the introduction part of the tutorial ends (‘Your train will depart soon’), the driver releases the train brake. I expect the departure signal to be given very soon after this (at least if the departure time is reached) since there’s no point in delaying the scenario artificially. However, I have attempted this three times and every time, the signal has stayed red after introduction was done and departure time was reached.
  9. Momentan nicht, aber das haben schon einige Leute angesprochen im englischen Forum und ich meine, die Entwickler haben das Feedback zumindest aufgenommen. Ich kann mir vorstellen, dass das im nächsten oder übernächsten Update verbessert wird.
  10. Agreeing on the seconds. In multiplayer I tend to resort to my own wristwatch for that.
  11. Nope! pronounce with <ou> is correct. However, its nominalisation, pronunciation, is spelt with <u> and pronounced accordingly.
  12. Mind you, it’s not that landlines can’t also be used to call more signal boxes than just adjacent ones …
  13. Still happened to me today.
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