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schmusegewürzkatze621 last won the day on May 28 2023
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186 amp meter not showing regenerated amps
schmusegewürzkatze621 replied to T_cave's topic in Bug reporting [Multiplayer]
Huh. Seems I was wrong then. My apologies! (Still leaves me wondering about the engineering reason why they don’t do it …) -
186 amp meter not showing regenerated amps
schmusegewürzkatze621 replied to T_cave's topic in Bug reporting [Multiplayer]
I’m honestly doubting that. Electrically they have all the components and circuitry they need. For AC operation they have a transformer followed by a bridge inverter that creates DC voltage feeding the traction inverters. For DC operation the transformer is bypassed/used as a line filter. There’s no reason why one and the same circuit that converts the intermediate DC to 16.7 Hz or 50 Hz AC during regenerative braking could not also create 3 kV DC. The reason why the DC/MS variants have brake resistors is that DC traction substations mostly cannot feed power from the overhead line back into the grid, so if one train were using regenerative brakes while no other train used up the power in the same section, the line voltage would rise uncontrollably. -
Driving 239xx into Kraków with a double EN57, I stopped at Słomniki Miasto somewhere in the centre of the platform and opened the doors. Using the ‘6’ rear camera I confirmed that the train was standing fully at the platform, well clear of the opposite-direction W4 marker. However, the game did not recognise the stop until I had closed the doors, pulled forward ~10 more metres, and opened them again. I understand that a stop should not be ‘valid’ if the train is not fully at the platform, or has not reached its appropriate W32, or has not cleared W4 or a signal in the opposite direction. However, if all of these conditions are met, I don’t understand why the stop should not be recognised.
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Steam Loco Feedback
schmusegewürzkatze621 replied to BigVern's topic in General Discussion [Singleplayer]
Yep, the fireman calls out signals. In Polish, without subtitles. I’ve understood at least Stój (‘Stop’/‘Danger’) and Wolna droga (‘Clear’). -
When playing the Ty2 tutorial in the role of fireman, after the introduction part of the tutorial ends (‘Your train will depart soon’), the driver releases the train brake. I expect the departure signal to be given very soon after this (at least if the departure time is reached) since there’s no point in delaying the scenario artificially. However, I have attempted this three times and every time, the signal has stayed red after introduction was done and departure time was reached.
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Bedienerfreundlichkeit
schmusegewürzkatze621 replied to Pusteblume's topic in Allgemeine Diskussion [DE]
Momentan nicht, aber das haben schon einige Leute angesprochen im englischen Forum und ich meine, die Entwickler haben das Feedback zumindest aufgenommen. Ich kann mir vorstellen, dass das im nächsten oder übernächsten Update verbessert wird. -
Timetable F1 key
schmusegewürzkatze621 replied to alanakko's topic in Suggestions for improvements [Singleplayer]
Agreeing on the seconds. In multiplayer I tend to resort to my own wristwatch for that. -
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Train heating trip EU7
schmusegewürzkatze621 replied to sf_giants15's topic in General Discussion [Multiplayer]
In what way does a combination of lower voltage and lower current – with an Ohmic resistive load – ‘overload’ the system? I think what actually happens is that the carriages have electronic converters on board so that they can charge their batteries and run their heating, AC, and other electrical systems at a variety of voltages and AC frequencies. So they have a target heating power, and if the train supply line voltage drops, they’ll respond by simply pulling more current (i.e. decreasing their apparent resistance). Maybe the EP07/EP08 is simply not built for train supply current draw higher than, I dunno, 100 A or 200 A or something …