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Everything posted by DeadlyKungFu.Ninja
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Hi and sorry for the late reply and thanks ! As of now, there is no (known) API endpoint to confirm arrival or departure times even with the token. Indeed, blazor usage was a fun challenge at first, but since then there is a nice API to get the schedules 馃檪 But, it makes it very hard to replicate the calls and behave like the game's EDR if we have the auth token, like it would have been with an HTTP API. However, it was said that one day such an endpoint might come for third party tools but in the meantime I don't think it can be supported outside of SimRail 馃檪 See you !
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Problems with some players on Server FR1
DeadlyKungFu.Ninja replied to Lulu's topic in General Discussion [Multiplayer]
At the time of this writing, you are level 101 on the game. It is safe to assume you are not a beginner in the game and you know how to properly dispatch. Given the records on the EDR, you made the IC skip his PT wich is a stop made to allow the pendolino to overtake the IC and with 5mn of early time. Thus, putting the IC in front of CEMO's pendolino. You also used Sz to send anorther pendolino without proper interlock clearance. It is safe to say that your actions during that timeframe were more than suspicious, and may have been the result of malicious intent more than errors. Imo, your ban is legit and I will not ask for any forgivness given the circumstances and facts that were shown in this post. Furthermore, and given this was not the only time you were reported for such incidents, looking at the history and your supicious behavior during that timeframe is probably what made you get banned. Best Regards. -
Problems with some players on Server FR1
DeadlyKungFu.Ninja replied to Lulu's topic in General Discussion [Multiplayer]
Moderation does not ban. In total, you were reported 6 times and you have reported orther players 5times, therefore, you have used the report tool more than one time. And you were reported one time more than you have reported orther players. 4132 departed from Opczno without interlock, wich raised suspicions from Admins about your behavior. Blocking a train for whatever made up reason has lead to many bans in the French community, including and especially including the part of the French community you seem to target in your post, and think the moderation has a bias towards. Even if, we, the moderators would be biased towards one side of the community, wich I sincerly think we are not: we do not ban. Admins ban. We try our best to satisfy all part of the french community despite the arguments that happend in it and the different point of view of the community. And I hope that we and the developpers/admins have shown that many times, including when there was a big argument about the player scenario where some players requested an event free server to be opened, at the last minute. Sure, having a private server would help a lot to bypass the problems of living within a community, as of now, many servers are empty and despite FR1 being the official french server, you are free to roam on anorther server with anorther language if you want to enjoy a session with your friends on anorther server. I cannot speak towards the specifics of your ban since I came after the fact, but I hope my post would help state some facts and show my reaction towards some points of your post. Best regards. -
changing path on multiplayer server
DeadlyKungFu.Ninja replied to enrico reali's topic in General Discussion [Multiplayer]
Well with very little context, I guess what he is referring to is re-routing a train ? For example reroute some 42 to go through Bedzin instead of the southern line ? ... I guess 馃槃 -
Dispatcher limited time.
DeadlyKungFu.Ninja replied to Patator's topic in General Discussion [Multiplayer]
It is probably not because of "cheating" that way. The technique this player was suggesting at implementing would not have worked, or very rarely for the simple reason that the public API is not immediate, there is a layer of 7s atleast where data will stay stale before being refreshed (wich was not made against cheating but for performance). Some third party tools use this exact technique to notify you when a station is available, but in high demand stations like Katowice, the 7s delay is too much and someone has already took it. I honestly think the ppl you are refering to probably just either camp the selection screen waiting for the station to be available, or are so used to the position on the selection screen at reboot that they are way faster to click on it than someone that has never clicked on it 馃槃 -
Une API est une interface qui te permets d鈥檌nteragir avec un autre programme ou librairie par exemple. En utilisant l'API tu peux recuperer les informations sur les trains, les postes d'aiguillages, les horaires etc etc. C'est comme cela que des projets comme simrail.me ou edr.simrail.app existent, ils utilisent l'API pour r茅cup茅rer les donn茅es du jeu et les afficher sur leur application. Ainsi, l'API n'est pas une application mais plus un outil qui permets de cr茅er une application/des mods pour simrail 馃檪 RailDriver est un controlleur pour les trains qui ressemble a cela: https://upload.wikimedia.org/wikipedia/commons/thumb/d/dc/Raildriver.jpg/1200px-Raildriver.jpg L'API actuelle est une API HTTP qui fait donc appel au reseau, ce qui provoque de la latence et fait qu'elle n'est pas immediate. Mais, avec le support prochain des contr么leurs et du RailDriver il y'aura surement une m茅thode plus directe pour dialgouer directement avec le jeu video sur ton PC plutot que de passer par l'API HTTP des serveurs de jeu. Oui, je ne pense pas que les d茅veloppeurs supportent nativement iflag, par contre pour un moddeur je pense que c'est envisageable d'ajouter le support 馃檪 J'espere que ca a reponduu a tes questions
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Avec l'API il est possible d'avoir le signal de devant deja, peut etre qu'il est possible de bricoler un petit script pour l'envoyer a iflag avec cette info 馃檪 Ca risque d'etre beaucoup plus pratique lorsque le support des controlleurs et de RailDriver sera arriv茅, comme il y'aura probablement un moyen de communiquer directement avec le jeu a travers l'interface des controlleurs/raildriver sans passer par l'API HTTP 馃槈
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Dispatcher limited time.
DeadlyKungFu.Ninja replied to Patator's topic in General Discussion [Multiplayer]
We respectfully deny your proposal for us to touch grass. No but in all seriousness, like Deadlost said, the game should not force or control how much time you can spend on a dispatching post. Playing 5h straight on a dispatching post is valid and fun to do, and having an hard limit may be very dangerous in some situations. When a degraded situation happends at your dispatching post like let's say 1h in, and you have only 30mn to solve the problem you will just pass the hot potato for the next dispatcher, not nice ! The best method if you want to access a high demand dispatch post is to contact the current dispatcher and ask him if you can take over after and when he plans to leave the dispatcher post. That's how I always have done it and many do 馃檪 (And in the french community, when asked and there is a queue, the priority is always to the player that has never played or not a lot the dispatching post 馃槈 ) -
What does pt mean in the timetable
DeadlyKungFu.Ninja replied to Tiraken's topic in General Discussion [Multiplayer]
It's quite simple how I tend to do. My personal rule is to squeeze them into traffic when it is reasonable to do so, that means: I start by asking if the cargo wants to take the full break or not. If he wants to depart earlier, I contact the next post and ask if the post can handle this train early (if he does not have parking tracks, he asks the next post too). Finally, before sending the player into traffic, you have to make sure this train will not slow down any higher priority train (it applies also when the train is departing on time, if there are any passenger trains running late for example) Getting sent early by dispatcher is a privilege, not a right 馃槂 -
Yes but I am not sure if a driver app is in use in the simulated trains of the game or in Poland. I know in France, Czech republic and Germany we have such apps but I don't really know if they widespread in Poland (maybe some companies have them and orther not ?) https://cdn.cloudflare.steamstatic.com/steam/apps/1422130/ss_6813606d1e395c0c3293afe7b3e34971a78a2865.1920x1080.jpg?t=1677663109 Some of the ingame screen display paper timetable, so that's why I don't know. I know it is planned to have the timetables as paper version in game at some point. However yes, when SDK is available it would be cool to replicate the driving experience of our countries in game, including the driver app our railways use ! 馃檪
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Hello, Thank you all for your patience and feedbacks, version 1.3 has now reached production ! 馃檪 This is the version that includes all the improvements we have been working once since a few weeks ! Here a a few screenshots before the traditional changelog 馃槈 Enhancements Driver screen inspired by Czech and French driver apps in beta -internal issue- Major UI overall for selection screens -internal issue- Make trains at midnight appear after 23pm trains when we are past noon https://github.com/simrail/EDR/issues/58 Show train progress on TrainTimetable for dispatchers https://github.com/simrail/EDR/issues/56 Show train numbers on RCS graph https://github.com/simrail/EDR/issues/10 Scroll snap on train rows https://github.com/simrail/EDR/issues/41 Use official API to get the timezone of the server https://github.com/simrail/EDR/issues/54 Reduced CPU usage by around 200% on the EDR table -internal issue- Customize filter criterias -internal issue- Enhanced pathfinding algorithm precision with Timetables data -internal issue- Fixes Trains take a long time to be shown as going away -internal issue- Some mobile device browser does not play nice with the UI https://github.com/simrail/EDR/issues/73 Finally, welcome to quead (https://github.com/quead) that has joined the effort for this version and has helped a lot to bring all the features and enhancements more quickly than expected ! 馃檪 We hope that the wait was not too long but given the huge code rewrite this version has needed we hope you understand. Thank you all for your support and nice messages, we hope you like 1.3 and see you soon for the next version ! 馃檪
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[EN/PL] Wolne poci膮gi - Free trains
DeadlyKungFu.Ninja replied to Zapach Kreozotu's topic in WWW Applications
Hello! Thank you very much for the english version 鉂わ笍 Sorry, I don't speak polish. You can find the unofficial API behind the official EDR scrapper that is used by https://edr.simrail.app/ here: http://docs.simrail.deadlykungfu.ninja/ You can access train timetables via this endpoint: https://staging.simrail.deadlykungfu.ninja/train/242237 And stations dispatch timetable via this endpoint: https://staging.simrail.deadlykungfu.ninja/dispatch/SG It is inded scrapping the data from the official game EDR. The code is accessible here: https://github.com/simrail/EDR (please note the scrapper is on the edr_staging branch) You are free to use the API as you wish, I hope it may help you in your projects waiting for an official API 馃檪 Please not that speed limits may be innacurate, they are still Work In Progress. See you soon ! 馃檪 -
Hello, thanks! 馃檪 Yes for now the track speed is based on the train number. A train going northbound will only display the N track and a train going southbound will only display P track speed limits, I am not sure it is accurate for now but I will be testing it with the train driver app 馃槄 But if you want, I can add a query param to display all speed limits 馃檪 It is still in heavy WIP, if you want to see the code, the API main code is here : https://github.com/simrail/EDR/blob/edr_staging/backend/src/sql/train.ts all the code regarding that is on the edr_staging branch of the community EDR of simrail.app 馃檪
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Sure, Here is the full database dump of 2022-02-22. The data will be more complete in the following days. You can disregard the dates, they don't matter much for now. What matters are the hours 馃檪 http://cdn.deadlykungfu.ninja/simrail-app-dump-2023_02_22.csv Hopefully it will be helpfull 馃檪
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I can provide a full dump of the simrail.app database if you want them as a CSV. The routes should be full and includes all stations enven out of the game map here is an example for 41124: | train_number | scheduled_arrival | scheduled_arrival_hour | real_arrival | real_arrival_hour | station | stop_type | layover | scheduled_departure_hour | real_departure | real_departure_hour | train_type | line | cachedate | | ------------ | ----------------- | ---------------------- | ------------ | ----------------- | ------------------------------ | --------- | ------- | ------------------------ | -------------- | ------------------- | ---------- | ---- | ----------------------- | | 41124 | | | | | Bohumin Vrbice | ph | | 12:17 | 17-08-22 | 12:17 | ECE | 151 | 2023-02-13 14:08:09.022 | | 41124 | 17-08-22 | 12:25 | 17-08-22 | 12:25 | Cha艂upki | ph | 1.0 | 12:26 | 17-08-22 | 12:26 | ECE | 158 | 2023-02-13 14:08:09.045 | | 41124 | 17-08-22 | 12:30 | 17-08-22 | 12:30 | Olza Olb | | 0.0 | 12:30 | 17-08-22 | 12:30 | ECE | 158 | 2023-02-13 14:08:09.089 | | 41124 | 17-08-22 | 12:31 | 17-08-22 | 12:31 | Olza | | 0.0 | 12:31 | 17-08-22 | 12:31 | ECE | 158 | 2023-02-13 14:08:09.109 | | 41124 | 17-08-22 | 12:43 | 17-08-22 | 12:43 | Wodzis艂aw 艢l膮ski | ph | 1.0 | 12:44 | 17-08-22 | 12:44 | ECE | 158 | 2023-02-13 14:08:09.129 | | 41124 | 17-08-22 | 12:49 | 17-08-22 | 12:49 | Radlin Obszary | | 0.0 | 12:49 | 17-08-22 | 12:49 | ECE | 158 | 2023-02-13 14:08:09.156 | | 41124 | 17-08-22 | 12:53 | 17-08-22 | 12:53 | Rybnik Towarowy | | 0.0 | 12:53 | 17-08-22 | 12:53 | ECE | 140 | 2023-02-13 14:08:09.186 | | 41124 | 17-08-22 | 12:55 | 17-08-22 | 12:55 | Rybnik Towarowy pzs RTB11 | | 0.0 | 12:55 | 17-08-22 | 12:55 | ECE | 140 | 2023-02-13 14:08:09.21 | | 41124 | 17-08-22 | 12:58 | 17-08-22 | 12:58 | Rybnik | ph | 1.0 | 12:59 | 17-08-22 | 12:59 | ECE | 140 | 2023-02-13 14:08:09.232 | | 41124 | 17-08-22 | 13:03 | 17-08-22 | 13:03 | Kamie艅 | | 0.0 | 13:03 | 17-08-22 | 13:03 | ECE | 140 | 2023-02-13 14:08:09.251 | | 41124 | 17-08-22 | 13:06 | 17-08-22 | 13:06 | Leszczyny | | 0.0 | 13:06 | 17-08-22 | 13:06 | ECE | 149 | 2023-02-13 14:08:09.271 | | 41124 | 17-08-22 | 13:09 | 17-08-22 | 13:09 | Szczyg艂owice | | 0.0 | 13:09 | 17-08-22 | 13:09 | ECE | 149 | 2023-02-13 14:08:09.296 | | 41124 | 17-08-22 | 13:13 | 17-08-22 | 13:13 | Knur贸w | | 0.0 | 13:13 | 17-08-22 | 13:13 | ECE | 149 | 2023-02-13 14:08:09.315 | | 41124 | 17-08-22 | 13:19 | 17-08-22 | 13:19 | Giera艂towice | | 0.0 | 13:19 | 17-08-22 | 13:19 | ECE | 149 | 2023-02-13 14:08:09.349 | | 41124 | 17-08-22 | 13:23 | 17-08-22 | 13:23 | Mizer贸w | | 0.0 | 13:23 | 17-08-22 | 13:23 | ECE | 141 | 2023-02-13 14:08:09.388 | | 41124 | 17-08-22 | 13:24 | 17-08-22 | 13:24 | Zabrze Makoszowy | | 0.0 | 13:24 | 17-08-22 | 13:24 | ECE | 141 | 2023-02-13 14:08:09.412 | | 41124 | 17-08-22 | 13:27 | 17-08-22 | 13:27 | Ruda Bielszowice | | 0.0 | 13:27 | 17-08-22 | 13:27 | ECE | 141 | 2023-02-13 14:08:09.433 | | 41124 | 17-08-22 | 13:31 | 17-08-22 | 13:31 | Ruda Wirek | | 0.0 | 13:31 | 17-08-22 | 13:31 | ECE | 141 | 2023-02-13 14:08:09.457 | | 41124 | 17-08-22 | 13:34 | 17-08-22 | 13:34 | Ruda Koch艂owice | | 0.0 | 13:34 | 17-08-22 | 13:34 | ECE | 164 | 2023-02-13 14:08:09.477 | | 41124 | 17-08-22 | 13:36 | 17-08-22 | 13:36 | Hajduki | | 0.0 | 13:36 | 17-08-22 | 13:36 | ECE | 651 | 2023-02-13 14:08:09.496 | | 41124 | 17-08-22 | 13:39 | 17-08-22 | 13:39 | Gottwald | | 0.0 | 13:39 | 17-08-22 | 13:39 | ECE | 713 | 2023-02-13 14:08:12.71 | | 41124 | 17-08-22 | 13:41 | 17-08-22 | 13:41 | Katowice Tow. KTC | | 0.0 | 13:41 | 17-08-22 | 13:41 | ECE | 137 | 2023-02-13 14:08:12.733 | | 41124 | 17-08-22 | 13:43 | 17-08-22 | 13:43 | Katowice | ph | 3.0 | 13:48 | 17-08-22 | 13:48 | ECE | 1 | 2023-02-13 14:08:12.753 | | 41124 | 17-08-22 | 13:52 | 17-08-22 | 13:52 | Katowice Zawodzie | | 0.0 | 13:52 | 17-08-22 | 13:52 | ECE | 1 | 2023-02-13 14:08:12.771 | | 41124 | 17-08-22 | 13:55 | 17-08-22 | 13:55 | Sosnowiec G艂. pzs R52 | | 0.0 | 13:55 | 17-08-22 | 13:55 | ECE | 1 | 2023-02-13 14:08:12.791 | | 41124 | 17-08-22 | 13:57 | 17-08-22 | 13:57 | Sosnowiec G艂贸wny | ph | 1.0 | 14:02 | 17-08-22 | 14:02 | ECE | 1 | 2023-02-13 14:08:12.811 | | 41124 | 17-08-22 | 14:05 | 17-08-22 | 14:05 | B臋dzin | | 0.0 | 14:05 | 17-08-22 | 14:05 | ECE | 1 | 2023-02-13 14:08:12.831 | | 41124 | 17-08-22 | 14:10 | 17-08-22 | 14:10 | D膮browa G贸rnicza | ph | 1.0 | 14:11 | 17-08-22 | 14:11 | ECE | 1 | 2023-02-13 14:08:12.851 | | 41124 | 17-08-22 | 14:17 | 17-08-22 | 14:17 | D膮browa G贸rnicza Z膮bkowice | | 0.0 | 14:17 | 17-08-22 | 14:17 | ECE | 1 | 2023-02-13 14:08:12.885 | | 41124 | 17-08-22 | 14:18 | 17-08-22 | 14:18 | D膮browa G贸rnicza Z膮bkowice DZA | | 0.0 | 14:18 | 17-08-22 | 14:18 | ECE | 1 | 2023-02-13 14:08:12.911 | | 41124 | 17-08-22 | 14:23 | 17-08-22 | 14:23 | 艁azy 艁c | | 0.0 | 14:23 | 17-08-22 | 14:23 | ECE | 1 | 2023-02-13 14:08:14.623 | | 41124 | 17-08-22 | 14:24 | 17-08-22 | 14:24 | 艁azy | | 0.0 | 14:24 | 17-08-22 | 14:24 | ECE | 1 | 2023-02-13 14:08:14.644 | | 41124 | 17-08-22 | 14:26 | 17-08-22 | 14:26 | 艁azy 艁a | | 0.0 | 14:26 | 17-08-22 | 14:26 | ECE | 1 | 2023-02-13 14:08:14.67 | | 41124 | 17-08-22 | 14:29 | 17-08-22 | 14:29 | Zawiercie | ph | 1.0 | 14:32 | 17-08-22 | 14:32 | ECE | 4 | 2023-02-13 14:08:14.691 | | 41124 | 17-08-22 | 14:49 | 17-08-22 | 14:49 | G贸ra W艂odowska | | 0.0 | 14:49 | 17-08-22 | 14:49 | ECE | 4 | 2023-02-13 14:08:14.711 | | 41124 | 17-08-22 | 15:10 | 17-08-22 | 15:10 | Psary | | 0.0 | 15:10 | 17-08-22 | 15:10 | ECE | 4 | 2023-02-13 14:08:14.732 | | 41124 | 17-08-22 | 15:15 | 17-08-22 | 15:15 | Knap贸wka | | 0.0 | 15:15 | 17-08-22 | 15:15 | ECE | 4 | 2023-02-13 14:08:14.754 | | 41124 | 17-08-22 | 15:22 | 17-08-22 | 15:22 | W艂oszczowa P贸艂noc | ph | 1.0 | 15:23 | 17-08-22 | 15:23 | ECE | 4 | 2023-02-13 14:08:14.774 | | 41124 | 17-08-22 | 15:39 | 17-08-22 | 15:39 | Olszamowice | | 0.0 | 15:44 | 17-08-22 | 15:44 | ECE | 4 | 2023-02-13 14:08:14.794 | | 41124 | 17-08-22 | 15:54 | 17-08-22 | 15:54 | Pilichowice | | 0.0 | 15:54 | 17-08-22 | 15:54 | ECE | 4 | 2023-02-13 14:08:14.816 | | 41124 | 17-08-22 | 16:04 | 17-08-22 | 16:04 | Opoczno Po艂udnie | ph | 1.0 | 16:08 | 17-08-22 | 16:08 | ECE | 4 | 2023-02-13 14:08:14.837 | | 41124 | 17-08-22 | 16:18 | 17-08-22 | 16:18 | Idzikowice | | 0.0 | 16:18 | 17-08-22 | 16:18 | ECE | 4 | 2023-02-13 14:08:14.858 | | 41124 | 17-08-22 | 16:30 | 17-08-22 | 16:30 | Strza艂ki | | 0.0 | 16:30 | 17-08-22 | 16:30 | ECE | 4 | 2023-02-13 14:08:14.889 | | 41124 | 17-08-22 | 16:39 | 17-08-22 | 16:39 | Bia艂a Rawska | | 0.0 | 16:39 | 17-08-22 | 16:39 | ECE | 4 | 2023-02-13 14:08:14.909 | | 41124 | 17-08-22 | 16:47 | 17-08-22 | 16:47 | Szeligi | | 0.0 | 16:47 | 17-08-22 | 16:47 | ECE | 4 | 2023-02-13 14:08:14.93 | | 41124 | 17-08-22 | 16:51 | 17-08-22 | 16:51 | Koryt贸w | | 0.0 | 16:51 | 17-08-22 | 16:51 | ECE | 4 | 2023-02-13 14:08:14.952 | | 41124 | 17-08-22 | 16:59 | 17-08-22 | 16:59 | Grodzisk Maz. R58 | | 0.0 | 16:59 | 17-08-22 | 16:59 | ECE | 1 | 2023-02-13 14:08:16.079 | | 41124 | 17-08-22 | 17:01 | 17-08-22 | 17:01 | Grodzisk Mazowiecki | | 0.0 | 17:01 | 17-08-22 | 17:01 | ECE | 1 | 2023-02-13 14:08:16.124 | | 41124 | 17-08-22 | 17:07 | 17-08-22 | 17:07 | Pruszk贸w | | 0.0 | 17:07 | 17-08-22 | 17:07 | ECE | 1 | 2023-02-13 14:08:16.146 | | 41124 | 26-08-22 | 17:09 | 26-08-22 | 17:09 | J贸zefin贸w | | 0.0 | 17:09 | 26-08-22 | 17:09 | ECE | 1 | 2023-02-22 14:39:06.673 | You can also freely access the JSON api there : https://staging.simrail.deadlykungfu.ninja/train/41124 just change the last number to desired train number 馃檪 Please note that the scrapping is still in progress, so all trains are not yet in Database and some have partial data (for example here the train has not yet been cached fully to warsawa)
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Bonjour, Le rapport de l'antivirus est un faux positif, sur VirusTotal seulement 5 antivirus semblent detecter SimRail.exe comme un virus https://www.virustotal.com/gui/file/0cc1449697c20d433c14a546026487e8a76e218c7791b39bb097c96fbd90b83a/detection ---- Hello, The antivirus report is a false positive, when scanning the file on VirusTotal only 5antivirus software detects SimRail.exe as a virus https://www.virustotal.com/gui/file/0cc1449697c20d433c14a546026487e8a76e218c7791b39bb097c96fbd90b83a/detection
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Hello thanks for suggesting, that would be of great help for the dispatcher indeed, here is your enhancement issue for following the progress 馃檪 https://github.com/simrail/EDR/issues/56 Also, Michal a dev of the EDR is also at work for the driver screen based on the timetable data showned on the dispatcher screen and data by RWag regarding speed limits and kilometer points. Our inspirations for the screen are the Czech and French driver apps: It is too early in the developpement to have an ETA tho 馃檪 Thanks for suggesting and see you soon !
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Hello, Version 1.2 has hit production 馃檪 This is a light changelog for this week because we are preparing the ground works for a big update and opneing completly the API behind the EDR. Enhancements: 馃嚙馃嚲馃嚪馃嚭馃嚭馃嚘 Russian translation thanks to @Loongeron 馃嚨馃嚤 Polish translation thanks to @Invis Train timetables in beta. Not all trains are available yet, and some stations might be skipped (https://github.com/simrail/EDR/issues/49) Fixes: Be able to select DarkMode from the main menu https://github.com/simrail/EDR/issues/27 Thats it for this week, I did not lie to you about it being light 馃槃 Despite today's changelog being very small, a lot of work as been done behind the scenes to prepare for the next features and also provide support for orther community EDR so they can adapt faster to changes 馃檪 Thank you very much for following this project and see you soon !
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Lod0 and Lod1 are different "Level Of Details" of your 3D model. So basically, Lod0 is the high fidelity model that will be shown at short distances while Lod1 is a lower quality model shown on long distances. Here is a little image found on the internet that explains it better than me 馃槃 https://docs.unity3d.com/uploads/Main/LOD0Image.png So for example, for a driver cab. You might want to use the Lod0 highly detailled version while driving, but you can just use Lod1 for non driving players that are unlikely to see the cab from a short distance 馃檪 I hope it helps !