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Leif

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Everything posted by Leif

  1. As the title says Track IR is still not working in the new update after I had already posted another topic regarding this issue which was then classified as "duplicate or not a bug". It still crashes if Track IR is enabled ingameSimRail_log_2026-01-22_19-21-40.txt. "[2026-01-22 19:25:39]: NaturalPoint.TrackIR.TrackIRException: NP_RegisterProgramProfileID returned ERR_UNKNOWN_ID. at NaturalPoint.TrackIR.Client.InternalConnect () [0x00000] in <00000000000000000000000000000000>:0 at TrackIRComponent.InitializeTrackIR () [0x00000] in <00000000000000000000000000000000>:0 at CameraSwitcher.PurgeSettings () [0x00000] in <00000000000000000000000000000000>:0 "
  2. It seems to be a problem regarding only newer Track IR versions. I have the newest version (5.5.3) installed. Could you please investigate into this? Edit: I also deinstalled Track IR and the driver. Unplugged it and replugged it. Installed older versions like 5.4 and it is still not working. It seem it is not recognizing SimRail as supported game and Simrail does always crash when loading into a train with Track IR enabled.
  3. Good day, I used to play SimRail using Track IR for a long time without any problems. After a long pause I recognized today that some people including me are having problems with Track IR at the moment. The game does not respond to head movements. When turning the ingame option regarding TrackIR off and on again the game crashes to desktop. Also restarting the TrackIR software does not fix it. In the log file I found the following path: [2025-12-31 13:29:05]: NaturalPoint.TrackIR.TrackIRException: NP_RegisterProgramProfileID returned ERR_UNKNOWN_ID. at NaturalPoint.TrackIR.Client.InternalConnect () [0x00000] in <00000000000000000000000000000000>:0 at TrackIRComponent.InitializeTrackIR () [0x00000] in <00000000000000000000000000000000>:0 at CameraSwitcher.PurgeSettings () [0x00000] in <00000000000000000000000000000000>:0 at GameSettingsLoader.PerformSettingPurge () [0x00000] in <00000000000000000000000000000000>:0 at Assets.GameMenu.BehaviourScripts.Menu_Settings_Container.ApplySettings () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 Could you please fix this issue? Regards and happy new year, Leif
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