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Everything posted by K Kawa
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Greetings. I'm creating this topic to discuss the state of the high-speed line (CMK) in Simrail's multiplayer mode. As many of you already know, on this line we can find three types of trains: high-speed (xxxx), intercities (xxxxx) and freight (xxxxxx). The maximum speeds for each are 200, 140 and 100 respectively (with some exceptions, these are the most representative values). Broadly speaking, there are two sections: the northern stretch, from Grodzisk Mazowiecki to Idzikowice, limited to 200, and the southern stretch, from Idzikowice to Psary, limited to 160, plus a fork going east or west to connect with the Katowice and Kraków lines respectively. A major challenge for controllers on the high-speed line is organising trains in an optimal way so they don't get in each other's way — that is, making sure at all times that the xxxx trains are ahead of the xxxxx trains, and that both of those are ahead of the xxxxxx trains. It's a simple concept to understand, but it can get very complicated when several things go wrong at the same time. A good controller needs to be able to: Know the distance between their post and the neighbouring posts. Calculate whether two trains of different categories (such as a xxxx and a xxxxxx) will end up getting in each other's way, even if they're currently at a good distance, before reaching the next post. Thoroughly check the spreadsheet (this one's important!) in order to make the right call at all times. And of course, give absolute priority to the faster trains. All of this is achievable with a decent player at the controls of a dispatch post. Unfortunately, the AI is terrible at this. I'd say the AI is programmed to try to let the higher-priority trains through first, but I've seen so many awful AI screw-ups that at this point I can only describe its behaviour as random — even if that doesn't make any logical sense. Over the past year, out of roughly 30 ED250 (xxxx) scenarios I've played in Simrail's multiplayer, every single one arrived at least 5 minutes late, and about half of them were delayed by more than 20 minutes. Most of the big delays happened on the high-speed line, where a clueless player or a badly programmed AI sent a xxxxxx right ahead of me — something that has happened to all of us once, if not HUNDREDS of times. And I can't help but wonder: do these 100 km/h freight trains actually HAVE to run, or do they actually RUN on the real Polish high-speed line? Because if they do, what a mess. The CMK was built with infrastructure designed for 300 km/h. The ED250 reaches 250 km/h. The speed limit sits at 200, and only on sections that don't even make up half the total route. But seriously, what's the point of having these slow freight trains on the high-speed line in the simulator? It's not fun for anyone: plenty of people end up frustrated with a delayed run (like me right now), and I honestly can't see what's enjoyable about driving a freight train at 100 km/h along a completely straight line where every tree is copy-pasted from the one before it. Don't get me wrong, I drive freight trains too — but on more interesting lines like Katowice–Sędziszów or Skierniewice–Łódź. I think if we removed these freight trains from the high-speed line, everyone would be better off. And while we're at it, can we also talk about the fact that there's one of each type EVERY hour? It's unnecessary and just gets in the way. I've travelled through Poland in real life, between Warszawa and Wrocław on a Pendolino 16XX, and I have to say it arrived 20 minutes late after sitting at Opole for quite a while. Then I went from Wrocław to Katowice, and that train was also very delayed — around 30 minutes or more — and then from Katowice to Kraków, where the train simply showed up at the platform a full HOUR late and kept delaying through Trzebinia. So I suppose delays are part of a realistic simulation? Haha (only half joking — please, Polish folks, don't take it personally). With all of the above, I just don't see the point in playing any Pendolino xxxx scenario (except, of course, the 16xx/61xx that goes through Łódź), because I have no idea how long it's going to take. It feels like a lottery every time you play: where on the CMK am I going to be stuck for ten minutes staring at a red signal today? I'd genuinely like to hear what other players think. Do you often play full Pendolino scenarios? Are you as frustrated as I am — to the point where I'm seriously considering avoiding them altogether from now on? Would you remove all freight trains from the high-speed line? What have your experiences been like? I know this has come up in other topics here and there, but mostly in the Polish section, and I think it's worth discussing properly — the CMK is the only thing connecting the two halves of the Simrail map, and getting through it feels like a nightmare every time.
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I was despatching at W. Pólnoc, and as you can see on the left side of the screenshot, train 6104 is not moving for no apparent reason. It happened with 3 trains in less that 5 minutes, and it has something to do with switches/junctions. When I logged out and jumped in to drive said trains, the bot automatically unstucked them. Really odd behaviour.
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I finished my Lodz cargo scenario and, as you can see in the picture, I got two random (fake) speed limit penalisations. I think this is related to some kind of ETCS bug because I saw it was behaving oddly in some points (it showed a "comunication error" message a few times). Whatever the case, I got -1269 exp for nothing, which is crazy. Hope you can fix this, thanks.
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Simrail performance after DLC Lódz
K Kawa replied to K Kawa's topic in General Discussion [Singleplayer]
That's the whole point, my pc has 8 GB RAM and Simrail is stored in my SSD. Never before had this overconsumption of resources. It always performed quite good until now -
After purchasing the DLC and updating Simrail, I haven't been able to even start a scenario. For some reason, RAM consumption has skyrocketed and I personally can't play the game. It constantly freezes/crashes. I had no problem whatsoever prior to the DLC update. What's going on?
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So today I was driving my 1415 EIP Warsawa-Katowice. I had a scheduled stop at Opoczno Poludnie, but the dispatcher (a real person) didn't give me access to the platform, so my train had no choice but to drive through without stopping at the station. Funnily enough, when I finish my session and see the graphic chart I WAS penalised with -1000 exp for not stopping... What the hell? Dispatcher should get the negative experience, not me.
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I was just finishing my TME 4241XX scenario in multiplayer. When I arrived at Sędziszów I turned on the BOT and went afk (the scenario was very close to complete anyway). When I came back I noticed the Sędziszów dispatcher AI sent me to a non-electrified track and the bot itself drove up all the way into it, but it didn't lower the pantograph and it was drawing current from... the air, I guess. I'm assuming this is a bug since non-electrified tracks are not (ever?) used it multiplayer, even if there is the possibility. The locomotive in my scenario was the Dragon so it WAS possible to take up the non-electrified track, after all. It's just that the bot was not programmed to do so correctly. I'm taking the opportunity here to ask for non-electrified/hybrid scenarios in multiplayer! It'd be tons of fun to drive through all the diesel tracks, specially in the southern part of the map. Diesel driving IS simulated in Simrail so why not take advantage of this? It'd just require to find the way to implement it to multiplayer (like a "pt" stop before and after switching modes), or creating new singleplayer scenarios. The rest of the work is already done! Simrail is a huge diamond ore that need to be extracted and refined to shine at full! The simulation, the driving experience and the locomotives/trains are superb. Only thing that's missing a bit is content and more scenario variety!
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Aren't you supposed to drive unders ETCS supervision? It didn't work for me. It was SHP the whole way.
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There are many useful keybinds wich work properly in Simrail. The default key settings the developers thought of are actually logic and simple to learn. I'm aware that there's the settings menu in which you can customise your own keybinds for a more personal experience. That's a great addition. However I find many cabin buttons and swtiches missing from the keybinds menu, such as lights (high beams, applies to Pendolino, Traxx and PESA Elf), dispatcher call button, neutral section button (only Pendolino. I know this button is not working in game but realistically you're supposed to use it when crossing a neutral section)... whenever you have to do any of those actions, you have to move the camera and click on it, which feels sluggish and IMO removes the immersion feeling. For example, when driving at night and you meet another train, you must turn off high beams in order to not blind the incoming's train driver (just like we do when driving a car),. I find myself that I very often have to manually click on the lights button which is annoying. It would be very nice to just bind a key to it, and other buttons and switches to make the driving experience more fluid. Thanks.
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It's very sad to see such a thing: what's supposed to be the BIG scenario for this game (from Poland's main city to the Old Capital on ED250, which is Simrail's flagship train) is completely unplayable by many bugs and incoherent information that the game tells you. From what I've read, this bugged scenario is currently under investigation in the forums. In order to avoid repetition, I'll just make some suggestions on how to improve this broken and counter-intuitive scenario, as coupling the ED250 is a new feature but we still don't have any indications about how to do so. Scenario should not spawn inside the cabin with some settings already loaded. Entering the train, activating the cabin and choosing the right settings for shunting/driving IS part of the fun. Of course add a mini tutorial for people don't want to memorise all the procedure, but please make the tutorial switchable for those like me who want a more immersive experience. Many scenarios from the actual early acces already had good tutorials, why now that the game's officially out we don't have those? Aren't we already out of the early access? Implement the corresponding shunting option that's currently unoperative in the ETCS screen Tell the player when and how to change cabins, just like the ET22 in the Cargo DLC did very well! There are a lot of cabin changes in the beggining of this scenario. Tell the player the configuration they should choose in the 2nd unit before coupling, then open hatches and proceed at 2km/h, which I believe is the right speed to do the coupling shuntings (please correct me on this one since I'm not an engineer. Indicate correct distribution of panthographs (which I believe is 1st unit front, 2nd unit rear) Fix a possible bug I noticed in which if you leave rear lights on "auto" they won't switch to rear red lights. I had to choose rear red lights manually, which on the ED250 the auto option should be enough for that. Give the player MORE TIME for shunting before the service starts! It's almost impossible to do the coupling shuntings in the spare 10 min they give you, specially without any indications! Fix the unplayable ETCS bug/issue that's going on after leaving Warsawa and before entering the high speed line. My personal experience is that I wasted barely an hour restarting the scenario until I managed to hit the correct configuration with the coupling and after I thought I was going to just play the scenario without any other issues, I got this ETCS bug which pissed me off so much that made me leave the game for today. Please. This is supposed to be the MAIN scenario between two important cities in what I think you want to be the flagship train of your game. Did you not play the scenario before releasing the game? Why am I even asking, it's clear that you did not. I had good expectations from this game after the april update in which we got ETCS and the game was looking very promising. It's so sad that the official release is being such a disaster. Simrail has so much potential that is going to waste just because of these bugs and the lack of attention and playtesting. It's sad.