LucasBR218 Posted Monday at 02:35 PM Share Posted Monday at 02:35 PM Hi guys! Here is my idea for cold locomotive spawns. For a better explanation , I use fictional times. 15:00, the cold loco and the wagons spawn. 15:00-15:10, A player can take the loco and turn it on . 15:10: If there's no player in the loco, the loco will go from "cold" to "driving" state . It's like when you turn it off and activate the bot then. If a player goes in after 15:10, you/they will find the loco ready to drive. 15:20: You can start shunting your wagons, or the bot will do that. 15:30: After the shunting, the journey begins. So, you have some time to join the train and turn it on. If you join at 15:00, you have enough time to get the loco working . If you spawn at 15:10, you have only 10 minutes. After 15:10, the loco is already on when you join, so you don't have to panic to get it working after joining 3 minutes before departure. The loco spawn's in a cold state and take the "ready for driving state" after 10 minutes, if no player take the train. Hope the idea isn't that hard to understand. Bye, Lucas 2 Link to comment Share on other sites More sharing options...
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