Jump to content

Recommended Posts

Posted

Hi guys!


Here is my idea for cold locomotive spawns. For a better explanation , I use fictional times.


15:00, the cold loco and the wagons spawn.
15:00-15:10, A player can take the loco and turn it on .
15:10: If there's no player in the loco, the loco will go from "cold" to "driving" state . It's like when you turn it off and activate the bot then. If a player goes in after 15:10, you/they will find the loco ready to drive.
15:20: You can start shunting your wagons, or the bot will do that.
15:30: After the shunting, the journey begins.

 

So, you have some time to join the train and turn it on. If you join at 15:00, you have enough time to get the loco working . If you spawn at 15:10, you have only 10 minutes. After 15:10, the loco is already on when you join, so you don't have to panic to get it working after joining 3 minutes before departure. The loco spawn's in a cold state and take the "ready for driving state" after 10 minutes, if no player take the train. 

 

Hope the idea isn't that hard to understand.

 

Bye,

Lucas

 

  • I agree 4
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy