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More key binds please


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Please please please... can we get some more key binds? 

Maybe add them to the 'buttons.conf' file and not the controls menu if that is getting too full??.

This is done now, in the buttons.conf file there are a couple of entries that are not shown in the controls menu:

TEST=T
shp=Z
buttonMove=LeftControl
There used to be a TEST2 = Y.. but that was taken out a while back.

Then people who really want to have more key binds can set them up in the settings.conf file,   and the other people who are happy to use the mouse to drive just carry on as if they didn't exist.

I have 96 keys on my laptop keyboard that could be assigned to operate things, and there are currently about 58 key binds in use (6 of which i hardly use as i drive the EU07 almost exclusively... i.e. door controls and cruise control) 
So there's room for 38 more key binds before we need to think about adding in modifier key functionality... i.e. shift + a key, control plus a key etc, which would triple the number of key
binds possible.

 

Would it be possible to add extra key binds to the settings.conf file and not have them set to any keys to start with?  i.e something like 'WindscreenWashers=NULL'  and we change the null to a key we want to use?   or set all new key binds to the same key, something like F20 which most keyboards don't have, but is a valid windows key assignment. 

:

Key Bind's i'd like to get are  (all in the EU07) :

Windscreen washers
Traction motor overload reset
Wheel slip brake button
Compressor switch
Converter switch

Main power switch on and off
Open line contactors (for when you are about to pass a neutral section sign and can't wind the power wheel to zero fast enough)
Brake mode selection rotary switch
High / Low power switch
Maybe the headlight / tail light switches to set for left track running. 
Radio channel change up / down keys (would rotate the channel selector in the EU07, operate the radio channel up / down  buttons in the other trains)
Radio ZEW buttons

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  • 2 weeks later...

I think buttons/switches that are more frequently used is more important than other ones, and some kind of game standard is kept.

But the Traction motor overload reset button would actually help a lot

 

Best regards

A fast driver

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17 hours ago, lDestinyl said:

So it would be great if you could make a keybind profile for each locomotive separately.

Yes, that is something that will have to be implemented at some time as the sim grows, and more and more loco's get added with controls only found in that particular loco, 

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From what i've read on discord / facebook etc, the 'game controller' stuff is now down as 'gamepad support'   but that's been mentioned to be a way to bind the controls to a joystick type input:

Quote

"it will be possible to map other controllers in the settings menu."

so hopefully this will give us the ability to map multiple button boxes hopefully to more controls than we can right now with the keyboard keybinds,  and maybe even joystick axis.

 

Now the 'home cockpit' / drivers cab I/O, that is what i am waiting for, hoping it will be like Omsi did it where any in sim gauge, light, control etc can be read and made to operate various methods of moving gauge pointers (servo's, stepper motors, moving coils, pulse counters etc) and even output the data from the 'MFA' screens in the modern loco's to display on external monitors / tablets.. with button or touch inputs for reading the setting buttons around the screens.

Plus of course the simple on/off outputs for warning lights. 

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