PMV Posted March 2, 2023 Share Posted March 2, 2023 Hello all, Hello developers, I especially love immersion and therefore ride without a cheat window. The problem is that the time table really only contains the times. But the odometer would be important to know how far you are from the next stop. The only way to get this information is via the "next point" cheat window. But this is exactly the window I want to activate least of all, as it displays the exact distance and the next signal. This is information that is very important for a beginner. But for someone who is more experienced and only lacks route knowledge, this is a big fun killer. The fact that you have to stop very strictly at the station is also quite inconvenient, but strangely enough that doesn't bother me that much. Here at least the appropriate information is displayed without having to activate a cheat window. What is annoying, however, is that the duration of the passengers' boarding and alighting is again only visible through the one cheat window. Or is there an alternative? In the short term, it would be nice if you could show the information about the duration of boarding and alighting independently of the cheat window. And if the kilometre readings of the stops were included in the timetable. Alternatively, it would be nice to have a display without a cheat window that shows you 1-2km before you reach the station that you are about to reach the next station with a scheduled stop. In the long term, of course, a complete timetable would be great, in which the kilometre readings for all stations, signals and speed changes could be called up and displayed in the game. Information that surely a train driver in Poland also needs to know before departure, right? And then, of course, it would be great if you could also switch off this cheating information completely and learn via other (acoustic) signals or events in the game world that you are in the right position and that you can continue driving. Then I would like to say that you have a really great basis for a fantastic train simulator here. 7 Link to comment Share on other sites More sharing options...
Blacky Posted March 11, 2023 Share Posted March 11, 2023 I can only agree. I want to drive without the whole next speed, signal and distance to next station menu, but I can't because then I couldn't see how long I have to wait at a stop. If they only would separate the cheat menu and the little timer with the green checkmark. 1 Link to comment Share on other sites More sharing options...
weezzah Posted March 11, 2023 Share Posted March 11, 2023 Fully agreed. I've also suggested having an audio alert play when passengers have loaded to drive without the HUD completely: Also having simulated train conductors would naturally fix this as well which I made a suggestion about here: In hindsight, I've realized that the single player scenarios already have this implemented. In the single player scenarios it is in fact the train conductor saying the "Train 12345 ready to depart" message when the passengers have finished loading which is super convenient. This we need to get in multiplayer as well I think, but maybe with a TTS voice since the train numbers vary. The realization came from watching the video below. For example at 6:12 in this video the train conductor reports that they're ready to depart by blowing the whistle and saying "Pociąg 2 4 907 gotów do odjazdu." or "Train 24907 ready to depart." on the radio. This is repeated at every stop when ready. 2 Link to comment Share on other sites More sharing options...
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