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More extensive keybind


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me too, 

Even if all keybind possibilities were enabled, but some not selectable from the menu as it would make the controls menu massive, so instead those of us who want to have more train functions available to bink a key to, can do so by adding the relevant text to the buttons.conf file. . . like 'whistle=N' etc.

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Sorry for the confusion, 
i was suggesting a way the dev's could possibly allow more keybinds, 

i remember during playtests one of the dev's said he could enable all switches and controls to have a keybind applied to it, but it would make the controls menu very very long, and at the time toggle switches needed 2 seperate keys to turn them on and off,  we still don't have the ability to use modifier keys,  so we would be stuck with about 52 keys we could assign controls to.

So i was suggesting that maybe all controls could be enabled to have keybinds applied to them, but don't add them all to the controls menu as that will make things very messy and confusing for newbies,


But instead allow those of us who want more keybinds to edit the 'controls.conf' file manually,   either have it populated with every control but 'null' after the extra ones with nothing (yet) assigned to them, and we change 'null' to the letter we want. 


Or we add the to the config file, i.e. to get washers, maybe it's 'code' is 'Washers'  so we add 'Washers=N' if we want to have the N key operate the washer button...... that would be the first bind i'd make, as we can operate the wipers from the keyboard, but 90% of the time i turn them on to clear the bugs off the screen, and then need to use the mouse to press the washer button 😞

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