weezzah Posted February 6, 2023 Share Posted February 6, 2023 Most platform textures look nice, but there's one that looks pixelated and not very good especially under these lighting conditions. At first glance it looks like the strength of the normal map could be turned down a bit. There's definitely room for improvements I think: Link to comment Share on other sites More sharing options...
SIMRAIL Team Stele Posted February 6, 2023 SIMRAIL Team Share Posted February 6, 2023 I tought it was in bug report section so ticket would be created. 😕 Does it look like this every time? It might also be lost memory adress with wrong texture linked to material, like it happens with some objects from time to time. Link to comment Share on other sites More sharing options...
weezzah Posted February 6, 2023 Author Share Posted February 6, 2023 (edited) Yeah, could be. The screenshot is from a few weeks back, but when I noticed it again yesterday I got reminded to create a thread about it. Should've grabbed a fresh one, but I had places to go and passengers to move! Edit: I found a screenshot that I took yesterday because I thought it looked low res, especially the big cracks. I also thought the albedo wasn't as good as on the other platforms when I took a stroll on it: It's not on par with the other platform textures that are crisp, not that it has to be that high res and crisp but it's noticeably lower res. Here are some existing attachments I have for comparison: Edited February 6, 2023 by weezzah Link to comment Share on other sites More sharing options...
SIMRAIL Team Stele Posted February 6, 2023 SIMRAIL Team Share Posted February 6, 2023 It looks for me as there's error in shader variant of platform with puddles. Normal intensity isn't taken to calculation and in it's place some rain related code is plugged in, that might result in semi random multiplier. Our rain specialist must look into it if that was intended. Link to comment Share on other sites More sharing options...
weezzah Posted February 6, 2023 Author Share Posted February 6, 2023 Btw, you could mention that the raindrops looks like they're aligned to a grid, as in they align symmetrically 😉 But in regards to the low res platform: Notice the resolution differences between the 3 last images and the blurry platform. It's quite noticeable when you drive between them. Link to comment Share on other sites More sharing options...
weezzah Posted February 6, 2023 Author Share Posted February 6, 2023 (edited) Here's a video from said platform showing that it's not on par with the other platforms: low-res-platform.mp4 Â Â Â Edited February 17, 2023 by weezzah Link to comment Share on other sites More sharing options...
krzysk Posted February 16, 2023 Share Posted February 16, 2023 Apart from the poor quality of the textures, this looks like an old platform covered in asphalt. I don't know what it's like at this station or if it was intentional but covering with ashalt was formerly quite common 1 Link to comment Share on other sites More sharing options...
weezzah Posted February 17, 2023 Author Share Posted February 17, 2023 The platform looks good in daytime because the normal map is not that visible then. But when the sun is low the normal map light and shadows are stronger, values can range from almost all white to black under direct lighting conditions. For a fair comparison between platform textures, these screenshots were taken when the sun was low: Platforms are very close to the viewpoint of the player which I think makes them eligible for higher res textures 🙂 Link to comment Share on other sites More sharing options...
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