Jump to content

Recommended Posts

Posted

Not sure if this has been posted already, however I recently noticed a peculiar problem with one of the problems at Sędziszów. First and foremost, the platforms completely lack collision, as such:

 Sedziszow_Platform_2.thumb.jpg.89246dee7811be66b98efaf218f0add1.jpg

However that on it's own may not be that big of an issue, seeing as how I am not entirely sure the platform is in use at all. However, that is not all that is wrong with it. The platform in question is this:

Sedziszow_Platform_1.thumb.jpg.4b2e25d5b36d830d973fca8822277963.jpg

And the shader for the Cobblestone texture is kind of bad. I am fairly confident it has parallax occlusion mapping, and the effect is messed up, following the camera instead of staying still. You can see in the picture above a shift in the texture pattern, the cobblestone pattern close to camera "follows" the player view, whereas the one in the rear is still. I am assuming this is because the P.O.M. effect is only visible on the first bit. Obviously it's hard to see in the picture, but if you load into the game at Sędziszów, the platform is more or less in the corner of the station. Thank you.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy