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  • SIMRAIL Team
Posted

Too many lightsources per tile and engine can't handle it. But strange that it happens so close to camera and at high angle. Usually it requires long row of lamps one behind another. I haven't checked Warsaw East personally. There might be potential for reduction at least, until some global culling sollution gets ready.

  • SIMRAIL Team
Posted
Thank you for reporting this issue. A similar problem has already been reported by other users.
Dziękujemy za zgłoszenie tego problemu. Podobny problem był już zgłaszany przez innych użytkowników.
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