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single player bugs


Schnauzahpowahz

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Over my play this morning I encountered quite a few issues...

AMD 6700xt/5800x on Windows 11 - max graphical settings (save for textures which were set at 1/2)

 

This was all one play session without restarting the game.

In single player I began by completing the br186 tutorial, which went fine, I then took the early morning service with the Pendolino (don't recall the svc #) which started well but then encountered issues. 

 

Firstly, when I began my stops underneath Warsaw's city center (the underground bits) the lighting got really weird. Soon as I initially entered the first tunnel the lighting became extremely bright which then turned into something akin to the surface of the sun at the actual station stop. The entire underground experience looked like this (pics attached)

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The moment I got the train outside the bright lighting issues cleared up. 

 

 

Later on, in the middle part of the line in the countryside the grass completely disappeared. If I free cam looked in a certain area or angle it would sort of re-appear momentarily, but the grass was totally gone for 95% of the journey. 

Upon exterior cameras you could clearly see a ring around the player's train/position which was odd. Again, in the exterior camera some angles would have the grass appear - but it never remained. 

 

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(Angle 1 - grass)

 

 

 

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(Angle 2 - no grass)

 

 

 

Now the weird halo/circle around the player 

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The whole experience was largely smooth with a good framerate and zero to little stutter. 

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  • SIMRAIL Team

Broken lighting arround Warsaw Central and disappearing grass at certain angles are known issues. For last screenshots, you're talking about visible lod change of wheat sprites? It looked much better on my side, but I set it up from ground level. From the sky it might look much worse indeed. What's your screen resolution? Textures were set to half res? Issue here lies in alpha clip threshold, as same texture must be rather thin up close and not cull to full transparency on horison with smooth pass on lod switch distance. So resolution might play a big role here.

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