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Shading / texture problems


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While playing, I noticed two problems with the shading or textures

Firstly, the bathroom windows from the older Polish coaches look strange in some angles and lighting conditions; maybe a problem with certain texture channels/bump mapping

1529889679_SimRail14_01_202302_14_45.thumb.png.c937c542a33b33a6150bed60d0688f25.png

473168660_SimRail14_01_202302_14_54.thumb.png.43afb438745fb7ee358d4848bfefbf60.png

Secondly, while going through a tunnel during the daytime with the Dragon locomotive, I found the lighting/shading to be a little strange. I was expecting the cab to become completely dark, only being able to see the lights on the dashboard and light at the end of the tunnel

405736914_SimRail14_01_202303_04_46.thumb.png.bb4fc04a755aad1d31baa5ae4bd1ecdd.png

1995837032_SimRail14_01_202303_04_48.thumb.png.1d6ad00eba583134513a67aa181f59e9.png

1500124051_SimRail14_01_202303_04_54.thumb.png.acbb17f9e69e08c1defb576a97dfd013.png

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  • SIMRAIL Team

Light volume in this tunnel is wrong. But even those in Warsaw have many issues, especially on zone transitions. We're working on it.
As for toilet window, it's old issue with lost memory adress at runtime. Might be similar to disapearing radios. Likely that normalmap is used somewhere else and gets unloaded with passed map. Gonna check if it's added to exceptions.

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  • SIMRAIL Team
Thank you for reporting this issue. A similar problem has already been reported by other users.
Dziękujemy za zgłoszenie tego problemu. Podobny problem był już zgłaszany przez innych użytkowników.
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