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Posted (edited)

Hey,

I would like to suggest a new feature. Some places (and stations) with a lot of free rails for "parking" trains - typically big stations with a lot of free rails for cargo trains like Zawiercie, Katowice Zawodzie, Lazy Lc-Lb-La and many others station slooks really dead with no traffic. Even these stations are really big and busy. 

This give me idea of new function - "static trains". It could be random locomotive(s) with random number of the wagons, but stationary (without any timetable). It could be spawned randomly on the servers after every restarts. For example: 20-30% capacity of the free rails for "parking" trains could be occupied by this automatically generated stationary trains. It would look better - as in real life in the busy stations. 

There should be only some % of the rails, which could be taken, so dispatcher still has some free room for other trains.

Edited by TheFloxiCz
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  • I agree 5
Posted

It would be nice indeed but there is one issue with that. Right now game very often (if not always) have hiccups while loading new train. I can only imagine how bad it would looks with loading dozens of parked trains and railway wagons.

Posted (edited)

These stationary trains could be "low poly". Without details and interior. It should not take that much HW. Also there can be slider in the settings, where you can set number of the stationary trains, which will be loaded (for example: OFF - number of trains - ON (all)).

Edited by TheFloxiCz
Posted (edited)

By looking at Google Map.
Almost everything is as sad there as in the game now. In addition to large marshalling yards, there are enough trains there.

Edited by Loongeron
Posted
14 minutes ago, TheFloxiCz said:

As I write I meant yards. I cannot find the correct word...

For example: Lazy La

LazyLa.thumb.PNG.0e9276a3b2751e18682248bb72bf9654.PNG

It would be nice to interact with them 🙂

Posted

Shunting is going to be something in full version according to the Steam update 🙂  Perhaps they need to keep them empty for future development of real stuff.

Thanks

Sean

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