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Posted (edited)

Hi.

I have tried some multiplayer sessions and long stretch of tracks have no sleepers. The switches seems correct and, sometime the stations tracks too but not always.

A second bug is a strange "glow" generated by the wheels of the electric engine when in motion. It looks like a mixture of transparent and reflective shaders.

I'm using an AMD Radeon rx 580 with the latest drivers. The software correctly selected AMD FSR but changing it to native rendering did not change the situation.

20221208093923_1.jpg

Edited by Bremen
Typos
Posted

The glow on the wheels is cause by the "motion blur" setting. Switching it off makes them looking good.

For my liking are better not blurred above all for the future steam engines.🧐

 

Looking at the pantograph of the E 186 I have noticed that it "jumps" a little higher when passing under certain masts of the catenary. Not always but happens both with masts supporting the catenary on single and multiple tracks.

Posted (edited)

Yup, same issue here. Initially had latest drivers, now I rolled back to the last WHQL version, however the issues persist. I'm on an AMD 6600XT. To be quite honest, the game looks spectacular, and it took me a minute to notice they were missing (especially since some do still show up). Then I went to the screenshot thread and saw others to whom the game looks proper, and was immediately jealous. The game looks spectacular at 4K.

SR_Problems_Ties.jpg

SR_Problems_Ties_2.jpg

Edited by TheShotte
Added screenshots
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