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I'm noticing a trend with this and it happens around sunset (probably sunrise but I'm never on then).

The green you are seeing of course is the speedometer.  I've seen white (not sure what that is) and red (I take it the sunset behind the horizon as I do see this red ball that follows me and gets a bit scared at night.  Reminds me of the blob in Run8 so it's probably similar).

Once it gets a bit darker I find the issue goes away.

Thanks

Sean

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I keep thinking of these neat ideas that will never come but it would be so so so cool if you could earn different tiers of license (unlocked at different scoring levels) that essentially get you into the more complicated signal boxes.

Also, thought about having dispatcher sessions/shifts that you can commit to. For example, the longer the shift you commit to, the larger the score multiple when you successfully complete it.

 

example:

 

no dispatching shift commitment > 0 point bonus

15 minute dispatching shift > 500 point bonus if completed

30 minute dispatching shift > 2,000 point bonus if completed

1 hour dispatching shift > 8,000 point bonus if completed

 

might sound a little dumb but with an incentive, more players are likely to commit and stay longer. 😇

 

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When selecting a train to drive there is a bit at the bottom for 'Required Level'

i had a quick look at what you get when selecting a dispatcher role, and 'Required Level' is missing.
Maybe it will be added in the final release? 

Seems to make more sense that a level requirement is needed to operate certain signal boxes more than to drive certain trains,
tho i do like the virtual 'drivers license' idea, you don't get given the control key for the fastest train in the country on your first day on the job, you get handed the reversing handle for a shunter round the back of the sheds (well you used to in the olden days, before you 'learnt to drive' trains in a classroom)
Same with signal box work, you'd start out as a time keeping lad/lass in a quiet box, and work your way up.


image.thumb.png.b94bc1491da0a01c6b7049e6ff72c217.png

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2 hours ago, Gazz292 said:

When selecting a train to drive there is a bit at the bottom for 'Required Level'

i had a quick look at what you get when selecting a dispatcher role, and 'Required Level' is missing.
Maybe it will be added in the final release? 

Seems to make more sense that a level requirement is needed to operate certain signal boxes more than to drive certain trains,
tho i do like the virtual 'drivers license' idea, you don't get given the control key for the fastest train in the country on your first day on the job, you get handed the reversing handle for a shunter round the back of the sheds (well you used to in the olden days, before you 'learnt to drive' trains in a classroom)
Same with signal box work, you'd start out as a time keeping lad/lass in a quiet box, and work your way up.


image.thumb.png.b94bc1491da0a01c6b7049e6ff72c217.png

Exactly!

Do you or anyone else know exactly what that scenario duration number means and also departure time at the top? is that when the service first began or when it departed it's most recent station stop in it's route?

The scenario duration hasn't made any sense to me so far. the last train that said ~00:45, i drove for an hour and a half so that kind of made no sense. Is that time remaining on it's route?

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i thought i'd figured out that the Scenario Duration is how long you get to drive the train for, certanly if i take over one of the trains on the other part of the line with 6 minutes left, that how long i get to drive for.

Also, the servers reset every 3 hours, so you may take over a train with a 1 hour 40 minute drive time, but the server is going to restart and boot you in 20 minutes (hence why people are asking for a 'time to next server restart' clock on the train selection page)

But as for getting to drive for more than the 'duration' time, i dunno, i havent had that happen to me yet, i've driven for 1 hour 45 minutes as the longest so far, and the service i chose said it had about that time left... tho being held at a red signal for 10 minutes can alter the 'duration time' ?

 

As for the departure time, you'd think that's the time the train departed from it's originating station, but i have seen departure times as an hour in the future compared to the server time. so i'm really not sure on that one.

 

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