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Posted

There are too few types of tasks in the game, and it will be boring for a long time. If you can increase the types of tasks and add random events, it will make the game more interesting.

Posted

agree. this is something that can really set it apart from other trai sims. dynamic events. dynamic delays. one timetable to play will get repetitive very quickly.

Posted (edited)

The current test version of the timetable is just 1 hour of services repeated all day to make it easy for the devs to find the problems.

The full version of the game will not be like this.

Edited by Inkar
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Posted
vor 33 Minuten schrieb Inkar:

The current test version of the timetable is just 1 hour of services repeated all day to make it easy for the devs to find the problems.

The full version of the game will not be like this.

yep they have say at a stream that the finished game will have random events 🙂

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Posted
10 hours ago, Fightdrug said:

yep they have say at a stream that the finished game will have random events 🙂

which stream was this? the one for prologue that was done a year or so ago? trying to find it now.

Posted
3 godziny temu, Pixelade napisał(a):

which stream was this? the one for prologue that was done a year or so ago? trying to find it now.

The Q&A one, 3 months ago

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Posted
1 hour ago, SurvivorSean said:

Wow I watched that and I didn't remember them saying that.  I feel bad for requesting this now.  I'll just hang tight 🙂

Thanks

Sean

just watched it an hour ago and the wording was weird. with the way he said it, it makes it sounds like there will be a variation of events in terms of scenarios/missions. this makes sense as each scenario is designed to be different. not super clear on if there is an actual timetable that these "random events" will occur on though. I'm sure they will go into more detail soon. idk maybe i'm mishearing it or something lol

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