SkittleKicks Plays Posted 4 hours ago Posted 4 hours ago (edited) I know that this SimRail is based on Polish railroading, but why would timetables need to be a thing for freight? Based on what I've learned freight takes a backseat to commuter and high speed trains in this. Timetables don't make sense in this case due to their low priority status. Freight timetables will put drivers behind schedule because they have to always wait for the commuter or high speeds which costs points in the game. They are far slower to get to speed (again causing delays and loss of points). In the real world freight can take hours to even depart from a yard (I know there is none of that in the game). While freight does have to be delivered timely, it's far different than passenger. I also feel the point system makes the game more of an arcade (getting too close to TSW/TSC or Trainz sessions) vs. a true simulator. This isn't a gripe, but rather an observation of simulation vs. the simcade. I have heard there is a professional version of SimRail used to train really drivers, and I'm sure that doesn't have the arcade aspect. Granted if I knew how to build my own scenarios I would leave timetables out of freight runs. To be blunt I am no coder, I know nothing about LUA (even reading the instruction breaks my brain), and patience lacks in my personality at my age. Edited 4 hours ago by SkittleKicks Plays Spelling error
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