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Posted

Brak możliwości ukończenia scenariusza, dyżurny prosi o urwanie się, urywam się dostaje sygnał zezwalający (pociągowy) zjeżdżam lokomotywą na ustalony tor (Sędziszów Towarowy) i nie pojawia się ukończenie scenariusza. Jechałem pojedynczą siódemką jeśli to ma jakieś znaczenie. Końcówka loga:

[2024-12-29 20:37:19]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:38:04]: Moving world is imminent
[2024-12-29 20:38:04]: Moving world after being inhibited for 0 frames
[2024-12-29 20:38:04]: Moving world x: 512, y: 0, z: 1024
[2024-12-29 20:38:04]: U psary_opoczno_terrain_x122_z63
[2024-12-29 20:38:05]: L psary_opoczno_terrain_x127_z74
[2024-12-29 20:38:28]: U psary_opoczno_terrain_x119_z64
[2024-12-29 20:38:28]: L psary_opoczno_terrain_x128_z72
[2024-12-29 20:38:28]: U psary_opoczno_terrain_x118_z65
[2024-12-29 20:38:28]: L psary_opoczno_terrain_x128_z71
[2024-12-29 20:38:29]: U psary_opoczno_terrain_x123_z63
[2024-12-29 20:38:29]: L psary_opoczno_terrain_x128_z73
[2024-12-29 20:38:29]: U psary_opoczno_terrain_x120_z64
[2024-12-29 20:38:29]: L psary_opoczno_terrain_x128_z70
[2024-12-29 20:38:29]: U psary_opoczno_terrain_x119_z65
[2024-12-29 20:38:29]: L psary_opoczno_terrain_x128_z74
[2024-12-29 20:38:44]: trainset-Player entered trigger Sd1_C53@6415137319,9 < 603
[2024-12-29 20:38:44]: trainset-Player triggered!
[2024-12-29 20:39:12]: [SRK] Sędziszów - Rozwiązanie przebiegu: Sd_F7 -> z_Sd_52cd-> z_Sd_52ab-> z_Sd_49cd-> z_Sd_49ab-> z_Sd_47-> z_Sd_34-> z_Sd_30-> z_Sd2_26cd-> z_Sd2_26ab-> z_Sd2_25-> z_Sd2_22 -> Sd1_C53 Pociągowy
[2024-12-29 20:39:15]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:39:17]: Call pressed in trainset-Player. Call type: 1, Step: 0, ch4
[2024-12-29 20:39:18]: Call pressed in trainset-Player. Call type: 1, Step: 0, ch4
[2024-12-29 20:39:20]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:39:21]: PlayOneShot was called with a null AudioClip.
[2024-12-29 20:39:28]: PlayOneShot was called with a null AudioClip.
[2024-12-29 20:39:36]: Moving world is imminent
[2024-12-29 20:39:36]: Moving world after being inhibited for 0 frames
[2024-12-29 20:39:36]: Moving world x: 1024, y: 0, z: 0
[2024-12-29 20:39:36]: U psary_opoczno_terrain_x121_z64
[2024-12-29 20:39:36]: L psary_opoczno_terrain_x129_z72
[2024-12-29 20:39:36]: U psary_opoczno_terrain_x120_z65
[2024-12-29 20:39:37]: L psary_opoczno_terrain_x129_z71
[2024-12-29 20:39:37]: U psary_opoczno_terrain_x122_z64
[2024-12-29 20:39:37]: L psary_opoczno_terrain_x129_z73
[2024-12-29 20:39:37]: U psary_opoczno_terrain_x119_z66
[2024-12-29 20:39:37]: L psary_opoczno_terrain_x129_z70
[2024-12-29 20:39:38]: U psary_opoczno_terrain_x123_z64
[2024-12-29 20:39:38]: L psary_opoczno_terrain_x129_z74
[2024-12-29 20:39:40]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:39:55]: Mission is already locked!
[2024-12-29 20:40:09]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:40:11]: Call pressed in trainset-Player. Call type: 1, Step: 0, ch4
[2024-12-29 20:40:35]: Call pressed in trainset-Player. Call type: 1, Step: 0, ch4
[2024-12-29 20:40:37]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:41:07]: NullReferenceException: Object reference not set to an instance of an object.
  at Vehicle.SetCurrentDriverModel (Assets.Scripts.BehaviourOnSplit.Cabin _oldCabin, Assets.Scripts.BehaviourOnSplit.Cabin newCabin) [0x00000] in <00000000000000000000000000000000>:0 
  at Assets.Scripts.Controllers.InsideTrainCheck.InsideTrainCheck.SetLastChecker () [0x00000] in <00000000000000000000000000000000>:0 
  at Assets.Scripts.Controllers.InsideTrainCheck.InsideTrainCheck.isInside (PlayerController playerController) [0x00000] in <00000000000000000000000000000000>:0 
  at PlayerController.PlayerIsInTrainsetSpace () [0x00000] in <00000000000000000000000000000000>:0 
  at PlayerController.UpdateLogic () [0x00000] in <00000000000000000000000000000000>:0 
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

[2024-12-29 20:41:28]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:41:54]: trainset-Player - bot CSD
[2024-12-29 20:42:14]: trainset-Player - bot CSD
[2024-12-29 20:42:19]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:42:46]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:42:48]: Call pressed in trainset-Player. Call type: 1, Step: 0, ch4
[2024-12-29 20:42:57]: trainset-Player - bot CSD
[2024-12-29 20:43:10]: Call pressed in trainset-Player. Call type: 1, Step: 0, ch4
[2024-12-29 20:43:28]: Call pressed in trainset-Player. Call type: 1, Step: 0, ch4
[2024-12-29 20:43:30]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:43:44]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:43:47]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:43:49]: Call pressed in trainset-Player. Call type: 1, Step: 0, ch4
[2024-12-29 20:43:51]: Call pressed in trainset-Player. Call type: 1, Step: 0, ch4
[2024-12-29 20:43:53]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:44:13]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:44:27]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:44:29]: Call pressed in trainset-Player. Call type: 1, Step: 0, ch4
[2024-12-29 20:44:30]: Call pressed in trainset-Player. Call type: 1, Step: 0, ch4
[2024-12-29 20:44:32]: Call pressed in trainset-Player. Call type: 3, Step: 0, ch4
[2024-12-29 20:44:49]: [SRK] SetTimeParameters: 0
[2024-12-29 20:44:55]: [SRK] SetTimeParameters: 1
[2024-12-29 20:45:04]: Long delta time detected! 482,189199999993 ms
[2024-12-29 20:46:39]: Can't create spawn point because other one is to close

 

  • 2 weeks later...
  • SIMRAIL Team
Posted
This topic has been automatically closed as the problem has been fixed by our team.
Ten temat został automatycznie zamknięty gdyż problem został naprawiony przez nasz zespół.
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This topic is now closed to further replies.
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