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ES1 Closed (They leave us homeless forever)
Niinox replied to KerythRix's topic in General Discussion [Multiplayer]
As far as I'm aware, German and American routes are already in development by third parties. At this point its a question of if the editor will ever go public like it was supposed to. -
Niinox started following Increase Time Difference on EN3 , ES1 Closed (They leave us homeless forever) , ED250 - Traction Lock Not Releasing Properly and 1 other
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ES1 Closed (They leave us homeless forever)
Niinox replied to KerythRix's topic in General Discussion [Multiplayer]
Joining this discussion because it seems to be the primary one for the servers being shuttered. SimRail team, please, prioritize backend functionality for people to host their own dedicated servers. Allow groups to have their own communities/build their own setups. There's already one route without any online community because there's no server for it (80s). And it has extremely limited function with the built-in scenarios. Which is a shame because the Ty2 is magnificent. There's more coming, and unless you're going to host servers in house for every map you put out, and worry about language issues therein, we're going to need the ability to put together servers to run ourselves. Personally I would love to be able to launch a dedicated server, run a timetable, and either give my friends a password or allow the community at large in and self-moderate. It takes pressure off you to both run the server and administrate individual issues/reports. Please.- 77 replies
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It may be due to the implementation/version of DLSS. Some are apparently more finicky with DLSSQualityLevels. That said if you're trying to actually use DLSS for scaling and not force DLAA, the regular use of DLSS should work for you. What're you trying to do specifically?
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There's multiple settings in DLSS Tweaks. If you have 'ForceDLAA' on, it will always do DLAA. You have to turn that setting off if you want to scale differently. If that's disabled, you can enable the 'DLSSQualityLevels' and set custom ratios.
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I just wanna bring this to people's attention now that the full game's launched. There is no DLAA support natively, but DLSSTweaks allows it (and does not mess with multiplayer connections). Very helpful 🙂
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ED250 - Traction Lock Not Releasing Properly
Niinox replied to Niinox's topic in Bug reporting [Multiplayer]
Is there perhaps any chance of an update on this, if not a hotfix overall? -
Hi team. Long time no bugpost. I'm not attaching my log right this second because I don't believe it's relevant; a number of other people have voiced on the discord toward me they have the same issue so I don't think it's a one-off. The ED250, after any application of air braking, goes into traction lock; which is normal. However once the traction lock indicator de-illuminates, it remains in effect for somewhere around 30 seconds. You're completely unable to apply power, and therefore can't move. I've had to sit in stations and start rolling back before I could actually start moving. Likewise at signals. It's difficult to maintain speed after an ETCS-ordered slowdown if you follow the braking curve, as it requires air braking. And then you're stuck with the traction lock remaining in effect far longer than it should before you can apply power. Thank you. Sorry for the trouble! -Lawliet
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Coming back to this, I'm not seeming to have any issues. Far better FPS than TAA, barely any ghosting. Just DLAA functioning plainly. It also doesn't actually effect anything functionally, so it quite literally just makes things look better at no performance cost for AA (unlike TAA). I'm getting really fond of this program for games like this. I do apologize if the devs take any issue, but I'd hope they'd be welcoming for the concept.
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Bringing this up in single player because I don't want to cause any grief by trying to have a discussion in the multiplayer area given it's an injection software. But I'm interested in if anyone's been using/used DLSSTweaks for SimRail before. For those who don't know, it's an injector for Nvidia DLSS enabled games that can allow you to change the levels of DLSS resolution scaling, force DLAA instead of DLSS, and a bunch of other nifty things. TAA's been...Unfriendly to my eyes. I do my best to get used to it, but it's...Difficult. DLSS is nice, except the in-cab ghosting on the displays makes me have a very difficult time setting up speed control or ensuring things are set how I'd intend them. Any advice/input/suggestions are wholly welcomed.
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Increase Time Difference on EN3
Niinox replied to Niinox's topic in Suggestions for improvements [Multiplayer]
EN2 is at the same time as EN1 though? -
Hi everybody! As someone in Mountain Time (GMT-07) who's only able to play in the evening, every English-speaking server is already into the night/dark and on reduced scheduling, if not coming onto reduced scheduling, which kind of...Sucks. I'd like to propose making EN3 further differentiated from EN1/2 by increasing the time offset. Currently it's 5 hours. I'd ask that the devs consider a US West Coast timezone, if not outright setting it to GMT-12 to completely oppose EN1/2. I hope this is worthy of some thought. When the schedule looped every hour, it was fine. I don't mind night driving. But missing out on active/busy lines/traffic? That does bug me a bit. Especially since we don't have AI in single player as yet. Thank you for your consideration!
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My point on the Kibel is that I have to 'press' the Brake Increase bind, and then rapidly press the 'Brake Decrease' bind to keep it from immediately locking up. And then I have to hold the 'Brake Decrease' to actually reduce the braking. I feel like it should be hold to increase, hold to decrease. I mean no disrespect to reality. Just...Keyboard functionality can be a pain by relation.
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I'm quite enjoying the update, though it'd be nice if we got the seasons applied to the online servers. Or one or two 😛 Also I've noticed I've lost fine control of the braking lever in the Pendolino. I can now only jump between the presets (Min Electric/Max Electric/Initial/Full Service). I can't seem to apply braking power between these levels. Also have to say that I love the E57. I just don't like that pressing the button 'holds' the brake application. That thing goes to 100% in no time. Otherwise I'm having an absolutely fantastic time and I'm really glad we finally got a major update. Can't wait to see what's coming next!
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Niinox started following Announcements
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Good luck with the timetable overhaul!
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Niinox started following [EN/PL] SimRail Railway Maps - Outdated
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I just want to say thank you for putting these together. I've been very hopeful for this kind of colored scheme showing what goes where since playtesting.