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SurvivorSean last won the day on December 22 2022
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Yep they call everyone here fanboys too. Apparently one blocked me because I disagreed with him or something (honestly I have no idea). But eventually we all blocked each other. Thanks Sean
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Open Dispatch computer In 2nd window
SurvivorSean replied to Rosesam's topic in Suggestions for improvements [Multiplayer]
If I understand correctly what you are saying is you want to be able to use your main monitor to explore the 3D station, and have a tablet showing the dispatch display and being able to operate it? Might be toughter on the bigger boards. Thanks Sean -
So once you calibrate it in Run8 that is good? I just can't find the calibration application for the folder mentioned in the docs. Thanks Sean
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There was something in before but it was very annoying becasue it would activate durring lull times. I believe they made it smarter for trains, but the DS portion was just discontinued as far as I know. I think one way to solve this is that AI trains or even player trains contact the tower for a signal. If the tower doesn't respond in 60 seconds boot them. Even the busiest desks have lull times that can be used to be AFK for a few minutes. For players perhaps similar to dispatch you have the option of chat vs command so that when you are in a train you can try a command and it would provide commands for the next signal box you are approaching. I'm not sure how the 1 and 3 radio keys work in regards to contacting a player in a box. I guess it just makes that radio noise but I never know if it's for me or somoene nearby. Thanks Sean
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Next dispatcher station (Week 3)?
SurvivorSean replied to Skully's topic in General Discussion [Multiplayer]
I can't stand Facebook 🙂 -
I'm wondering if and when these become available for spotting cars. I've seen some areas with more grass and others clean like this. I'm not familiar with Europe but my understanding is that most of the cargo in Poland if pretty much unit trains now. Though I have seen places by SP where there are container IM cranes. You would think those would be active. Thanks Sean
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Just to add on to this it would also be good to have a mini map for current locations of equipment when you select them to consider running. Right now the only way is to do it externally with the varous server maps (which are better than nothing). But something integrated in the future would be very cool. Thanks Sean
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First thanks for your work on this. I'm trying to set it up now. I had RD support that was native for Run8 that does have a calibrator. However I can't find the calibrate option in the PI Engineering folder mentioned in the ReadMe. I just installed Marcroworks at that link provided in doc and that is the only application showing in that folder. I'm going to continue to try it out anyways and perhaps even try out some of my own macroworks commands. I'm just not sure how to calibrate other than using Run8 calibration. Thanks Sean
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Yeah I was noticing while running SG tonight the cornfield meet as I brought a train around the bend. So I'm trying to understand something because I have been on the beiner server and it seems to be running fine and has plenty of players. What I do like in one of the previous updates was the AI asking what train just left. So it enforces the procedure of verbally advising of the train. What needs to happen is a logic issue. If SG is electronically letting me send a train around the bend (I think it screwed things up as well on that server) then it should put a similar restriction where it DOESN'T accept a train that has no track available. It also has to apply that same logic to the AI handshaking if SG is under AI control. The rule of thumb for dispatching an entire mainline is clearing a train every 15 minutes for 30 minutes of track to a point where the direction of the opposite track is capable of receiving a train in the opposite direction. The overlap is a check sum method that I use in order to create redundancy in dispatching and avoid cornfield meets. Of course my example here is for North America dispatching (so while some things apply as far as track open and opposing movements) obviously you can only control one tower and set it up accordingly. The AI from what I've witnessed will refuse a request for single track verbally (I guess I should be doing this moving forward). It should also NOT blindly accept anything without this verbal request. In other words that is what the procedure says, so the AI needs to go by it and have a command line option "what train are you looking to send?". This also has to be checked by AI to AI signal boxes regardless of the schedule. Schedule should only be used for priority purposes in dispatching not preventing cornfield meets. For those that do not know a cornfield meet is when a train faces one another at a red signal on single track. It can also be used when more than 1 track is blocked and there is no exit available because both tracks have opposing trains (or 1 train needs a particular track that is occupied in the opposite direction). Thanks Sean
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We Need Sosnowiec Poludniowy Now
SurvivorSean replied to Cyclone's topic in Suggestions for improvements [Multiplayer]
Tell me what you really want 🙂 -
OK lets be clear on someting. The AI has an advantage in that it actually knows what train is heading their direction. If you look carefully at the trains in an area you will see the semaphore and the signal indication. That being said despite being protocol for a reason, the AI system WILL accept a block and WILL NOT take it away from you because they have to request it electronically through the interlocking first. As far as a player to player signal box if not a protocol a verbal understanding is required and can help. Thanks Sean