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taoroot

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SimRail Early Access

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  1. Thank you for the very long and expansive information, but the point in here is that there is still no official information from developers! What you have written is just your point of view and I agree that everyone has different things that are important for them, that's natural. But even with all you have written it does not make sense to ignore the people that supported your project, that's a bad PR! Just a few words from my point of view to the info you've provided: Well, I don't have to really care about that one, not in a bad way, but it's just a fact: The developers decided on the scope of the SimRail and it's features and presented them publicly, wanted to create the simulator and I in a good faith supported the project. That's why you have a company running the projects, I'm not and I don't have to be understanding about the internal processes of a company. And if something changes, it's a good think to do as a developer to inform the customer about important changes. If I would do this to my customers, I would be out of business in a few weeks! And if anything else, this just shows that the company probably have a unrealistic, overly optimistic estimate of the development cycle that really did not go as planned. (But again, I'm a customer, it's not my responsibility to care about things like these.) Again, the decision is in their hands as a developer to decide what they want and how they want it to perform. And if you need a powerful hardware, just state it in the requirements. As an end user, it's no my responsibility to decide what kind of hardware I want it to run on, I'm not going to tell the company: "Hey, I have a 10 year old computer, make it run on it as well". If the simulator requires modern hardware to run effectively and if I want to use the simulator, I will buy the required hardware. That reminds me of my previous comment: Let people decide what is hard or easy and whether they want to learn it or not. Not everything in life has to be dumbed down. On contrary, every time you learn something new you reach a new level of understanding that makes your life better in other areas too. 🙂 But I digress... This brings me back to the development decisions by the team what they want to include and when. But what I wanted to express is that the communication and support from the company is virtually non existent. You see the information they present, like the development timeline with date estimates. Then the features list changes because there are some obstacles they need get over to continue development. OK, that is not a problem since there are always some unexpected circumstances in life, that's completely understandable. What is not very encouraging is when you are waiting years for features to be implement that were presented as being available in the full release and you have absolutely no communication from the company (and in the mean time they release paid DLCs)! If you have problem with something, just say it! People can't read others minds, so it's good to know what is going on. But when the communication is missing and customers are just waiting years for promised features that are slowly being reduced or taken away without even notice, that's a bad look for a company. And if they have changed their mind and does not want to include the feature, at least be straight and honest about it! Sure, I would love to have the hardware integration that was also mentioned in the sales pitch. But that might also take years to realize or might be scrapped completely. But that's the problem, we don't know anything, just waiting in the dark. 🤔 Let me be honest with you, there is never anything that's perfect. 😀 And with updates, take the SCS Soft (ETS2 and ATS) for example. They are slowly upgrading they engine, editor and adding features and most of them are working without any major breakdown. It can be done if you know how to do it. 🙂 But to summarize the whole point: Please, more communication effort from dev team would be really appreciated! But in the end, maybe this project is really just side project as you've said at the beginning, but in that case it should be presented as such. That fact the players and not developers are responding here it's really funny, though.
  2. Thank you for your point of view, but I don't follow, to be honest. What you have said implies that people are not intelligent enough to create maps and that's completely not true in this sense, I believe. Why decide for the people what is too easy or too difficult? Why not let people choose themselves whether they want to learn how to create map/route? It's like saying that: "Oh no, don't let people control their sound volume, let's hide that control completely so that they don't have to learn how to increase or decrease the sound level and we don't have to even program that feature" (this is an extreme example, but I hope you get the point). If someone want to learn and create something, give them the option, especially when it was one of the selling points. When you have an option, it does not mean that everyone has to use the editor, only those that want to. And, since we still don't know how the editor works, you can't even say whether it's hard or easy to do something.
  3. No problem with Polish, I can use translate to read it. Well, not quite sure about it since there still features missing and they removed the mention of editor on the Steam page so it may as well happen that there will be no editor at all (or non functional one like with the TSW). Also controller support is still missing and was removed from the Steam page as well. That's not a good outlook when you lure customers with promises of features that you remove later on. Really disappointing. And still not a one single comment from developers. It seems like they really don't care about the customers at all. It's beyond my understanding why would anyone give them any money for DLC when they have not delivered on their promises and released game from early access so just they can say it's "finished" when in reality it's not and missing features. That's exactly how can developers get away with false promises and get money for half-finished product. Does not look good from outside point of view as a customer. 😢
  4. OK, so as it seems, no one from the development team is even willing to answer the simple question, neither on this forum nor over the email. So to me it seems like the whole SimRail project was a big scam with false promises and lies in order to extract the money from people and delivering half-finished (if even that) product. Releasing the DLC before even completing the development of the base game that people have actually paid for in advanced is a big no-no! How are you as a company want to position yourself in the eyes of the customers when the communication is missing, deadlines are constantly moving, features are not delivered and you still want more money for unfinished content? Really? How can I get in touch with you? How can I get some honest and straightforward answers when NO ONE is even trying to pretend to care about the customers!?
  5. OK, so new DLC is around the corner, but still no router editor? And no answer from the team? What is going on? At least some ETA?
  6. Any news about the route editor? I would appreciate some answer from the developers, please! Thank you very much.
  7. Dear dev team, can you please share information about the editor development, features and ETA, please? It was supposed to be one of the features in the full version of SimRail, but it's still not available. It was the reason I bought SimRail, so I'm a bit disappointed, to be honest. Thank you very much!
  8. Thank you very much for the summary of the week, @GoppelPL ! Appreciate the information and it's good to know that the simulator is actively being worked on 👍🙂
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  9. Thank you for the reply, Goppel, looking forward 👍🙂 That means that also some CZ/SK routes are coming in the future?
  10. Would it be possible for dev team to share a bit about route development, please? (with some screenshots) For example, how do you create tracks? Can I use orthophoto images as a guide? How do you import terrain? What kind of projection is the terrain expected to be in? Thank you very much!
  11. Thank you Goppel. If possible I think it would be good idea to include Vectron in the future, since it's quite widespread used loco in Europe. What other locos are planned, for example, if you can share, please?
  12. Will we be able to drive Vectron in SimRail? Will it has advanced functionality like in Zusi 3?
  13. Any news on this, please?
  14. When can we expect the train length counter to be implemented, please?
  15. Hello, is there a way to disable the fast double keypress, please? Sometimes I just want to increate/decrease the lever faster but not all the way up/down. Thank you for help.
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