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SimRail
Playtests
Early Access
Gazz292 last won the day on December 15
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I wonder if it's possible to make the signal visibility enhancement level option work only for the signals that apply to the players route? So instead it affecting all signals as it does now, it adjusts the visibility / brightness of just the signals that are for your train, leaving the signals that do not apply to you at the normal brightness. kind of how in real life on some railways, the signals are angled so they point along the route tracks they apply to at the sighting distance, to try and stop you mistaking another tracks signal as the one for your track.
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to temporarily fix this when you get it : Re-enable the 'information about next signal' setting in the interface menu... press apply... then disable the 'information about next signal' and press apply, then exit the menu's back to the sim and the messed up signal hud element will be gone. I have to do this every now and then myself, i often get it when i have been in the menus during a drive changing things, this is until it's fixed properly that is.
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Suggestion: Disable SHP warnings on screen
Gazz292 replied to Nasenhupe's topic in Bug reporting [Singleplayer]
I agree, It would be nice to get some more control over exactly which pieces of the HUD we want to display. i like to drive HUD'less... but i want some reminders to still be shown ... mostly the 'you can stop now' message that tells me when i have gone past the invisible stopping point at each station, so i don't have to drive right to the 'W4' end of platform sign for every stop to be sure i've triggered the station stop. but i don't want things like the points deduction messages for speeding showing, forgetting to use the horn, nor the SHP / Czuwak repeaters showing (perhaps show them only when using an out of cab camera view where you would not be able to see the in cab lights ? ) maybe the ability to have 'just some' of the warnings show that have 'real' consequences to your drive... like the missed radio channel change signs, just so you do not drive for ages on the wrong radio channel and not be able to hear the dispatcher, -
One of the new keybinds we got with the update is to turn the carriage lights on... i imagine this is to turn the lights on in the carriages when you take a train over in daylight and it gets dark (before you had to give control to the bot and the lights would come on, then take control back) in the EN57 there are switches on the drivers desk for turning the carriage lights on and off... but they are 2 separate switches, and the new keybind only operated the ON switch, Could we get a keybind to turn them off? I am thinking for when driving in the day time and the carriage lights are off, but you want to turn them on as you are about to enter the tunnel at Tunel station, or enter the underground part at Warszawa Centralia... then when exit those sections you will want to turn them back off again.
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I made this post in the early access forum in december 2023... posting it here again as i am seeing more and more people saying they want something like this : It would be nice to have tooltips show when you hover the mouse cursor over warning lights and gauges like you get on the switches, or perhaps right click on a warning light or gauge to have a tooltip popup telling you in your language what the light / gauge is for. i.e. 'Converter off (overload tripped)' when hovering the mouse over the relevant light, or 'Overhead line voltage' when hovering over the catenary voltage gauge.
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The Overhead Names on MP do not show up
Gazz292 replied to Asrtiu's topic in Bug reporting [Multiplayer]
i've noticed this too... if you mean that some players names will show and some do not during the same drive... i drive with a live map running on a tablet so can see when a human driven train is approaching so notice when their name does not show (i did wonder if it was some setting they used to not show their name) -
i've seen a lot of complaints from people that the recent patch which took the simulator out of early access mode does not have the content whey were expecting in it. i am wondering if this is because of the wording used to announce that SimRail is now out of early access : So people see the 'Full Version' and 'complete game' wording and think that they are going to get every single thing ever mentioned in the development logs over the past 2 years, Some of us know that there has been a lot of extra features and content added by the devs at the request of players, way exceeding the original plan of things include in the sim, and hence there are a lot of features that will be released in the future.... Stuff like : A single player save function, Train (and hopefully) route editors, The input / output system, Console versions, Shunting (which people expect to mean spending a few hours in the sidings running a shunting engine back and forth over many points arranging waggons to make up trains, and not changing cabs or uncoupling from a train at the end of a run) The DLC's for German, Austrian and American routes, Mechanical signal boxes The CD163 loco... and so on. Would changing the wording used to describe that SimRail is now out of early access make things better? but what wording to use?... and is this possibly a translation issue (like we had a year ago when 'joystick support' was released, but it was really 'steam gamepad support' and the wording got mistranslated from Polish into English and upset a few people.
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Experience points needed per level
Gazz292 replied to chancellor's topic in General Discussion [Multiplayer]
and as level 201 is almost impossible to reach (AFAIK) in the time SimRail has been out, when you see people with level 201 they have 'cheated' the steam achievements data.- 1 reply
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Compressor keybind does not work in all EP08's
Gazz292 posted a topic in Bug reporting [Multiplayer]
As title really... some of the variants of the EP08, the compressor keybind does not work. -
I have the key 'H' set for the keybind 'cabin activation' and 'CTRL + H' for the keybind 'cabin deactivation' I've found that pressing 'H' will turn the cabin switch both on and off... so when i have turned the cabin activation switch off using keybind 'CTRL + H' .. when i next press 'H' to activate the cabin, the switch in the cabin (of the EE07/EP08's) turns on then immediately off again... it will turn back on when i next cycle the control off and on using the keybinds, but the next time i do that it will turn on and off again with 'H'
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Shame on this game and it's developers.
Gazz292 replied to NadaCAT's topic in General Discussion [Singleplayer]
oooohhh.. i was a playtester too... so were a few hundred other people, all you had to do was click a button in steam saying you were interested in being a play tester.. and you'd get access granted in the next batch of slots they opened up. A few of us have been playing SimRail constantly since being a 'play tester' and not just coming back each time an update is announced to rant and shout. SimRail has advanced quite a bit in the past 2 years, we've had a lot of free content added for our initial ~£25 (which where i live is the cost of a large pizza and a beer) sorry to those people who live in a country where the equivalent of £25 seems to be the price of a brand new top of the range car, or those who are not old enough to get a job and earn their own money yet, But i think SimRail is underpriced for what we get... a fairly hardcore multiplayer dispatching and train driving simulator based on the software used to train real life train drivers, Do people complain this much when they spend £60 plus on a FPS game which takes about 50 hours to complete.. then £30 for some DLC that adds another 10 hours or so before you have seen and done everything and got bored with the game? I've enjoyed every minute of the 1000 plus hours i've had in SimRail, i only drive the trains on the multiplayer servers... so i am not even using half of the game (the dispatching side) but i for one hope to be playing SimRail in 20 years time and still enjoying it.- 12 replies
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aaannnddd.. TrackIr is working great again, a big thankyou to the devs for working their assses off over this weekend in December for us.
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A post on the discord channels, with the next bug fix update... the devs are still working on this at gone midnight on a Sunday morning!