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Gazz292

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SimRail Playtests Early Access

Gazz292 last won the day on March 23

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  1. The red lamp for przek nadmiar wentyl should be on when power controller is off because it's function is warning you that the resistor fan's are not running when lit, Sort of as a failsafe to show the bulb in the indicator lamp is working... as it lights up to warn you if the resistor fan is not running. I'm sure i recall the Jazda na Oporach lamp was out when in notch zero, only lighting when you went into notch 1 and up (obviously going out in notch 28 and 43) to my mind this is how it would operate, as that lamp being lit is a warning that you are using the resistor positions and not to stay in them too long.... so notch zero it should be out as you are not in a resistor position. but i could be remembering it wrong
  2. Some people set their 'settings.config' folder to read only, usually after they have changed settings in it that are not available via the in sim menu system. This is to stop updates overwriting their changed entries, but it also means they may not get these new entries added with the updates, so are missing out on a lot of new features the sim introduces with each update that is not mentioned in the changelogs that get posted.
  3. i did indeed mean GB, my mind must be living in the 1990's when a few meg of memory was enough to play the most demanding simulators of the time.
  4. is that showing just over 3MB used on your SimRail application? I regularly get nearly 25MB in use with SimRail, then with the rest of the windows stuff that has to run i regularly see over 30MB in use.
  5. they had to split the servers for now as they couldn't handle the number of trains on the whole route... you'd get a slideshow as a single server got overloaded. So they had to split the servers to make the DLC work, They want to find a solution and get the whole map running on a single server, or have seamless server switching or something like that, they don't have this now as there would be problems when changing servers if a train on the other server is held at a signal and your train is placed right behind or even ontop of it as you transfer over. So it's going to take a little time to get the solution,
  6. for SP, when the scenario editor gets released then i imagine lots of scenarios will be made by people, The problem with running the steam loco in MP is it's so slow compared to modern traffic, it's Vmax is 80 kmh, but i read that IRL that is for a limited time before it gets damaged, Now if we had the 1980's map in MP, then things could work as there would have been steam loco's still in use on regular services, and the top speeds were lower.
  7. The timetable in use on INT9 is the Lodz timetable, they are using that server for testing it.... they also enabled shunting signals on INT9 on the 1st of april too. INT9 is the unmoderated testing / newbie / mess around server, the one that restarts every 4 hours to clear up any traffic jams.
  8. they'd need to make it so you only hear the train announcements in the cab when driving EMU's, and not any of the loco hauled trains (as you would be hearing the announcements from speakers in the passenger coaches, in the EU/EP loco's you can't hear the station announcements if you have the cab windows closed)
  9. SimRail is a kind of side project for the guys who's main job is making the professional training simulators used to train real life drivers, It's not like other 'train games' where the company exists purely to make money, and the content they make is dictated by what will sell the best.. hence the tons of uk and German content out there, as that's the biggest market guaranteed to make them millions. A fair bit of the stuff we have in SimRail is from them getting permission to put content in SimRail that was created for train operators paying ?? billions ?? of Złotys for a specific route and rolling stock for their driver training program. To use content from the professional sim is not as simple as dragging a few folders into unity and clicking 'make game' (well, i don't think it is, i could be wrong of course) What works perfectly on the dev's computers often does not work well with home users setups that may be at the budget end of the spectrum, so i imagine a lot of the dev's time is spent getting things to play nicely on a range of computer specs, something that is likely not needed with the professional sim where the finished product includes the computer system it was written for. : I imagine that the software a group of professional devs use to create routes is not going to be very suitable for general home use, firstly that software could need a computer system that will cost 10 grand or more to build, it'd be designed for professionals using pro spec computers, not a home user with a 5+ year old consumer budget pc. Then you will need to learn how to use the software, that's ok if your day job is a software dev / graphics artist etc, but for the general public where some expect to drag and drop a few pre-made sections and click a few buttons to make it all work, it ain't gonna be easy to learn, So the devs need to find time to 'dumb down' the route builder software and make it 'idiot general public proof' which means taking devs off working on other parts of the sim. People have mentioned releasing DLC's when the main sim is not 'finished' is not on.... The cargo pack DLC was made by an outside company, and the reason one of the cargo waggons was missing for a year after release is because it didn't meet the SimRail teams quality standards, so the dev's had to find time to remake it themselves in-between all their other work. i believe the EN57 / Kibble (which was added for free to the main sim) was also from an outside company. The Kraków route extension was made by the main devs (i believe) and was added for free to the main sim. The 1980's route was also made by the main team i believe, again added for free (only to single player, would love it to be available in multiplayer with a full timetable) And the SimRail team have been working on the Lódż extension which will be a DLC, this is only fair, devs are humans who need to earn money to live you know. And then we get to the real issue, everyone wants something different out of SimRail, and the devs have to prioritize things. i personally couldn't care less about a route editor, i've also never spent any time dispatching, nor ever loaded up the TY2 steam loco, i only drive the EU07, EP08, ET22 and EN57 trains as i find modern trains boring, The thing i am eagerly waiting for is the I/O api / sdk, so i can get the lights working on my laptop controllers, then start making a full size replica EU07 driving cab. But i can imagine most people don't want to have their computer desk looking like the cab of a train, let alone build a full size train cab in their house (for some that could be grounds for divorce), so most people are perfectly happy using the keyboard and mouse to drive, as the computer is used for other things. The most important thing with SimRail is to get the core parts of the sim working perfectly before releasing route editors, as how well will it go down if you spend a year working on a route to have a core update that's needed to ... say, get shunting working properly ... break everything you've done so far,
  10. if you use TrackIr, then having the mouse over to the side of the screen where it's out of view means it's still active, if i put the cursor to the bottom right of my screen, every time i move my head a little it pops up the tooltips for the brake lever in the EU07, put it to the top right, and when i move my head enough it will show the tooltip for the sunvisor. Same with the mouse in the top left, put it bottom left and it will show up tooltips for any switch or the radio as the view moves as i move my head to look around as i'm driving. I know i could turn the HUD totally off and not get tooltips showing, but with TrackIr in use, it's very handy to know that you are hovering the mouse over the right switch when you intend to, plus the only other bits of the HUD i have on are the warning messages for speeding, forgetting to change radio channel etc, So having the mouse cursor auto hide when driving, and if possible not have it react to anything it's over if the view moves with TrackIr would be a very very handy feature, then the mouse becomes active again when you deliberately move it, but everyone drives differently in the sim, i'm waiting for the day every switch and control has a keybind (or better a joystick button / axis assignable) then the mouse would be of no use except when in the menu's, or when walking about in the train etc.
  11. I would love to see an occasional service that uses these old coaches on a passenger run, as a sort of emergency replacement train perhaps? A scenario being: the regular train could not be used for some reason, so they ran around the depot looking for any carriages they could to make up the train, but due to the usual standby replacement stock being in use that day, all they had were the old carriages that from a heritage steam service a few days ago. So they used them anyway as an alternative to canceling the service. : Are dynamic train compositions possible, so an alternative of a replacement train made up of older stock being a regular repeated thing, it could be perhaps decided by the 'Ai' after each server restart to pick a random service and substitute it with an alternative.
  12. oh dear, how will the train go around corners now they have deleted the steering wheel 🤪
  13. i used to use a few of the apps that turned my android tablets into external monitors for my laptop, they can be pretty laggy using wifi, getting the USB connection to work was hard but was a bit better, but they ultimately use more resources than simply plugging a proper usb / display port or even VGA/hdmi monitor in... things may be better now we have WIFI6 and even wifi7 in newer computers. But it's a local app i'd really want to see, which would require access to the data on your pc (pretty much the I/O api a few of us are waiting for to enable us to make 'home cockpit' indicator lights. gauges etc work with the sim) So it would be just like the telemetry data from race games, or the SDK we had with Omsi back in 2012 to read out almost any data variable in the sim and control dashboards, ticket machines, IBIS units, destination displays and so on.
  14. oh i bet a lot of people bought the cargo pack DLC after seeing the ET22 thundering past them when driving other trains, or as you say, as a dispatcher see and hear it going past and thinking 'dang that's cool, i want it'
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