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Crypter Emerald

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  1. Community EDR 2.5 released! The new version is now live with support for the new dispatch stations as well as new vehicles and liveries. I also fixed the timezone issue, hopefully for realsies now. If you have any issues, you can report it on Github as usual. Keep on rolling! Changes and features Added EDR support for Łazy ŁB (Łazy), Dąbrowa Górnicza Huta Katowice, Sosnowiec Kazimierz, Bukowno, Tunel, Kozłów, Pruszków (thanks for your help Matejzon) Added support for the new ET22 locomotive as well as some missing liveries for existing trains Removed the graph button from the EDR view, since the feature is basically broken. It's still accessible via URL query parameter (?graphFullScreenMode=1), but most stations won't work at all. Fixes Fixed™ the timezone issue, hopefully for real this time The map provider selector is no longer covered by the timeline on the driver view Other Simrail.me was removed from map provider list as it no longer exists Technical dependencies were upgraded (housekeeping) SimrailFR link was changed (again) to the original Discord invite Some thumbnail pictures were replaced, vehicle pictures are now JPEGs too (smaller and faster loading) - thanks Matejzon German, Italian and Norwegian translations were updated - thanks to the contributors!
  2. Community EDR 2.4 released! Hello everyone, it's been a while, huh? I've released 2.4 a couple minutes ago, hopefully nothing's broken. If you have any issues, you can report it on Github as usual. Happy rolling on rails! Changes and features Added support for Sławków, Łazy Ła, Dąbrowa Górnicza Ząbkowice dispatch stations (thanks for your help Matejzon) Added support for new trains & liveries The train list for driver view is now a little bit easier to understand Small changes to driver view for a more mobile-friendly interface (train details are now on a new tab beside the timeline) Fixes Fixed infinite loading when driver view is selected on an offline train Fixed speed restrictions missing on driver view (please remember that these only contain line speeds and not include temporary limits) Fixed 'To line' sometimes displaying wrong line number on EDR view Fixed background image for resolutions > FullHD Fixed rare timezone issue when server time is not in the same daylight savings date as the browser Fixed some trains missing from driver view select (Thanks @FrozenTux !) Fixed overflow for EDR mobile view Other Reverted FR Discord link to the previous link Added very simple guide for self-hosting intended for people with some programming knowledge Added OSRM server to the repo
  3. Community EDR 2.3 released! Hello everyone! A lot of work went into this release, hope you like it! As usual, if you want to help with translations, sign up for Transifex, if you have new ideas or a bug to squash, you can report it here. Important changes Support for the latest Simrail update released on 2023.05.17 (timetable & new dispatch posts) The ETA estimation that was beside the next station for a train has been removed as it was severely inaccurate and therefore completely useless The arrival time column has been changed so that it no longer shows the minutes left (in real time) until scheduled arrival. Instead it now shows actual live delay / earliness of the train. This is very similar to how real-world timetables work. The current implementation uses local logic for calculations which means that this data will be empty on page load and will get gradually updated as trains progress through their timetable. It is not dependent on the official EDR data. The backend has been upgraded to use a much more accurate distance calculation method. For those curious, this uses a modified OSRM server that serves as a train route calculator. Unfortunately ETA calculations are currently all over the place (which is why they were removed from the UI and will not be displayed for the forseeable future) Support added for switching between map providers (two of them for now: https://map.simrail.app and https://simrail.me) Changes and features The realtime clock on the top is now synchronized with the game server The driver view got a table header for the timetable part so it's easier to understand the information presented Fixes The EDR view has been changed to use better spacing so it shouldn't jump around so much anymore The driver view also got better spacing The driver view now shows all checkpoints and stops instead of only major stations Pathfinding fixed for several stations Graph load errors fixed for several dispatch stations Lots of optimizations and fixes Add missing EU flag on server select screen Known issues Unfortunately the graph view is in a very sorry state and it needs a complete rewrite in order for it to function properly again. Contributions are welcome! The driver view doesn't display line speed limits even if it's toggled on
  4. Community EDR 2.2 released! This is mostly a technical release, so without further ado, here is the changelog: Changes and features Add support for Norwegian and Spanish languages (thanks!) Add proper support for Juliusz & Szeligi Fixes TCE trains were listed as 'Other' instead of cargo Optimizations and small fixes
  5. Community EDR 2.1 released! Hello everyone, it's time for a new release. Work continues to integrate the official API even better as well as houskeeping duties in order to increase maintainability in the long run. I've managed to add in a couple of new and useful features too, hope you like it! As usual, if you want to help with translations, sign up for Transifex, if you have new ideas or a bug to squash, you can report it here. Changes and features The train list now shows players driving The driver view received a toggle which turns on/off the speed limits The driver view now shows when a player is dispatching one of the stations The EDR view now shows the next station for a train instead of guessing the nearest one The EDR view now tries to predict when a train will arrive (for trains within ~20 mins) based on it's location, timetable and speed instead of only the speed - This should be much more accurate for most situations, but of course it's not perfect The EDR view now shows a green indicator for trains approaching the station Changed some train direction indicators on the EDR view for Knapówka & Włoszczowa Północ The language selector has been alphabetically sorted and now uses native words for supported languages Added support for 3 (probably) upcoming dispatch posts: Łazy, Łazy Ła & Dąbrowa Górnicza Ząbkowice Added support for upcoming train (service) types Fixes Some dispatch stations showed their timezone with a double negative sign The graph view now opens directly in a new window instead of the non-functional Modal (pop-up) Fixed several situations where the EDR view could fail to load Fixed background image stretching to infinity if the page is long enough Fixed Stop column display for multi-timetable posts (Sosnowiec Główny) Fixed missing pictures for some trains due to the game update on 2023-04-07 Fixed train notification icon appearing for offline trains
  6. Hello and welcome to Community EDR 2.0! This update involves new hosting and new infrastructure and it may not appear for everyone simultaneously, please be patient (up to 24h from now). This is a huge update compared to the state of 1.3 so I decided to change the version to 2.0 instead of 1.4. The URL remains the same: https://edr.simrail.app Found a bug? Have ideas for improvements? Tell me on Github! Want to help translate the project? Sign up on Transifex! For questions or just a chat, send me a message here on the forum or find me on the Official or the Global Community Discord. Without further ado, here is the changelog: Important changes Backend rewrite which replaces the official EDR website scraper with the official API Infrastructure (hosting) has been completely changed Full server timetable refreshes every day at 04:00 (Warsaw time) based on EN1 (for now) Add support for Grodzisk Mazowiecki and upcoming dispatch posts Additional changes and enhancements Dispatch posts have new and optimized images on the selection screen and they are alphabetically sorted Train pictures have been optimized EDR view has a new button for trains that switches to their respective driver view EDR view now shows direction of each train based on dispatcher's perspective (and the dispatcher monitor in-game) EDR view has better information on whether the train has passed the station Changed Chinese & Polish community badges Driver view now shows stops (and their type) Multiple visual enhancements to driver view Train list for driver view is now grouped and sorted by train number Romanian language is now supported Fixes Popup windows (modals) had their close button hidden on certain monitor sizes Several pathfinding issues have been fixed Added missing EP08 picture Temporarily removed max speed for trains on EDR view as the data was simply wrong Timezone display was missing correct number signs Driver view now omits repeated speed limit signs Driver view had sorting problems when a train was in service during midnight In certain cases the dispatch post list could crash Fixed timezone could be incorrect in certain areas with DST
  7. Hello everyone, CrypterEmerald here! As you may know, DeadlyKungFu.Ninja is retiring from the EDR project, however I decided to continue working on it. Taking over the project and the infrastructure behind it is not a simple task and it will take some time, so please be patient. More info is available on the Github page. In the meantime you can reach me here on the forums or on Discord. See you on the rails!
  8. Hello everyone! I just wanted to take a moment and thank everyone for the feedback, the encouragement, the nice words and also for the translations you guys provided for our project. We already support 8 languages (out of which 6 are fully translated for the 1.1 version). We have several more that we would like to support and we are also open to new suggestions. If you feel like helping us extend the language repertoir, write me a personal message here on the forum and apply on our Transifex page please (see link below). Thank you so much! https://www.transifex.com/simrail-community/edr
  9. Hi! Names a somewhat all over the place as there are lots of variants in many countries that people might be familiar with. This is possibly the reason why many of us say slightly different names. The game also refers to them in multiple ways. Here is what I found that is currently available. These are present either in the game, on the map or via the API (for developers). ED250 - Pendolino EN76-006 - Elf, EMU (Electric Multiple Unit), light blue livery EN76-022 - Elf, EMU, green-yellow livery EN96-001 - Elf, EMU, red livery (this is the 2-car variant) EU07-Cargo - 4EC, dark blue cargo livery EU07-IC - 4EIC, light blue intercity livery EP07 - 4EP, green livery, usually runs on Eurocity services and some cargo lines E186 - TRAXX loco, green-white livery, cargo lines and loco-only runs ET25 - Dragon, blue-yellow livery, cargo runs Hope this helps clear up the names for anyone interested!
  10. Hello everyone, I'm one of the developers for this project (Tallyrald on Github). The last changelog we published was for v0.7 back when the playtest was still running so I brought the changelog for v0.8 and v0.9 today. As Ninja said in the original post, if you have any suggestions or problems, you can submit an issue on Github. Thanks to everyone enjoying our version of the EDR, we'll keep making it better until we (or you guys) run out of ideas! 😄 0.9 Features Embed simrail map in EDR https://github.com/DKFN/edr-issues/issues/72 Add a sound notification when the departure badge is showing https://github.com/DKFN/edr-issues/issues/71 Make "stop" column more readable https://github.com/DKFN/edr-issues/issues/45 Add frontend retries https://github.com/DKFN/edr-issues/issues/67 Centering problems on three columns https://github.com/DKFN/edr-issues/issues/65 Fixes Train passed algorithm based of pathfinding does not handle loops well https://github.com/DKFN/edr-issues/issues/79 Train picture inaccurate in some cases https://github.com/DKFN/edr-issues/issues/48 Remove google fonts for GDPR https://github.com/DKFN/edr-issues/issues/78 Sometimes the bell does not play https://github.com/DKFN/edr-issues/issues/77 Better display for player name https://github.com/DKFN/edr-issues/issues/64 Fix autosort of servers by language https://github.com/DKFN/edr-issues/issues/57 Finally decided to add unit tests about early/delay calculations, and they should no longer be bugged at some hours ! (Waited waaaay too long for that 😅) 0.8 Features Proper pathfinding algorithm (train has passed station, ETA calculation) ! https://github.com/DKFN/edr-issues/issues/56 Prepare new stations for game release Add a notification when a train is in station and it is the time of departure of the train https://github.com/DKFN/edr-issues/issues/40 Replace close button-link with more meaningful action name https://github.com/DKFN/edr-issues/issues/52 https://github.com/DKFN/edr-issues/issues/52 Fixes Lazy shows most trains as 'moving away' https://github.com/DKFN/edr-issues/issues/71 Będzin never shows as the current station for a train https://github.com/DKFN/edr-issues/issues/49 Train picture inaccurate in some cases https://github.com/DKFN/edr-issues/issues/48 Add 24h time https://github.com/DKFN/edr-issues/issues/50 Correctly format displayed hour https://github.com/DKFN/edr-issues/issues/44 going early late - changing + and - signs https://github.com/DKFN/edr-issues/issues/43 Responsive issue on server select home screen https://github.com/DKFN/edr-issues/issues/55 Margin problem in the choice of the language https://github.com/DKFN/edr-issues/issues/55 Also, thanks nortsen, the fix will be in the next update. 😉
  11. I feel that private servers are essential. Public servers a nice and all, but they can be very limited in what they offer since there are no customization options. Fixed (for some - boring) timetables, official maps only (I'm hoping for custom map support in multiplayer based on the upcoming editor function), getting into a signal box or train is always a gamble, coordination with random people can be hard or in certain instances impossible, etc. The list goes on. There are countless reasons why private servers a preferred in basically every multiplayer game that is not an MMO. It's been a long time since I was excited for a simulation game and this playtest showed that Simrail has the potential to be something truly amazing. The 'but' is that multiplayer needs to be player-friendly. Including private servers. That would be the main selling point for me.
  12. @Ligator Let me kindly remind you that the store page for the game (https://store.steampowered.com/app/1422130/SimRail__The_Railway_Simulator/) - where the playtest is - has every information you mentioned as missing. There is a roadmap picture which clearly shows multiplayer and singleplayer playtests with dates and if you click 'read more' just under the roadmap there is a steam store link to the prologue. It's been like this for months.
  13. Hello developers! I just wanted to say thank you for creating SimRail and thank you for doing the prologue and the playtest. I've been enjoying it to my heart's content at over 30 hours now and I believe that despite the issues that have arisen since the start of the playtest this is a game that deserves all the attention from train enthusiasts, can't wait for the full version. Patches and updates are meaningful and fast (like... really fast, hats off to you guys), your communication with players is really good. I'm impressed. So really I just wanted to express my gratitude, you're doing a wonderful job, keep it up and good luck!
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