Hi all,
Possibly an odd question; When you spawn into a dispatch station, at what point do you assume control?
Reason for asking is; I'm wanting to attempt a harder panel/station than Juliusz.
But I'd like to be able to look the unfamiliar Signal Panel/Track Layout/Timetable over first to familiarise myself with it all before diving in and start routing trains.
Hi,
First off, excellent game, really enjoying it. Thank you x
Server: EN2
Location: Juliusz Signal Box.
Problem: When setting a route from Dorota to Sosnowiec Dandówka via Track 2, the Train Departure Confirmation button Po 2 SD does not work.
Duplicated 3 times in one session.
Hi,
I'm on server EN2, and I'm the only person on it, so I reckon it must have been a case of Train Not Spawning.
Good to know that can happen.
Thanks for the help, appreciated x
Hi all.
So I'm currently running Juliusz signal box. Game Local Time is 07:37 (08:37 UK).
I had a booked train 464012 due through @ 06:50 which didn't appear.
Using the map.simrail.app I input the Train Number and was unable to locate the train.
Do I take this as confirmation of a cancelled train?
Is there any other way of checking this?
Is there a way of marking a cancelled train in the TT?
Thanks in advance,
Neal x
Ah . . . This may well be the answer. I'll get on server EN2 and experiment.
I've tried to read that tutorial you linked to a couple of times, but it's just Whoosh! right over my head.
I've always been a learn-by-doing sort of person with books to supplement that . . .
Thanks for your help, though, Much Appreciated X.
So . . . Dorota (bot) offered me a train to Sosnowiec (bot) on track 2, which I accepted. (This is a first for me)
I tried to set a route from Signal B on track 2 towards Sosnowiec via track 1, by dropping the barriers and setting points 7/8 to cross from track 2 to track 1 - which I was able to do.
However, the inbound signal at B would not clear, would not give me the route.
What button sequence am I missing?
I've come here from long-term usage of SimSig, so I'm using their TT's/Gameplay as a reference.
We need a more dynamic Dispatcher Timetable:
Ability to 'remove' handled trains or have them greyed out once they've passed through.
***Discovered that recording time of arrival/departure/crossing marks train in green, so indicating train handled***
Ability to sort trains by Dispatcher Post.
Ability to sort trains by Type, Number, Arrival or Departure Time.
Train Data to include Train Length & Maximum Speed.
Ability to offer Train to next Post EARLY or to HOLD until booked time.
Maybe a way to discern Up or Down lines? (Though that may just be a British thing).