Jump to content

GoppelPL

SIMRAIL Team
  • Posts

    458
  • Joined

  • Last visited

  • Days Won

    65

Other groups

Early Access Playtests

GoppelPL last won the day on October 30

GoppelPL had the most liked content!

Reputation

1707 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Work done between October 28th and November 15th 2024: Tunel - Kraków Route extension Scenery works at Dziadówka, Baranówka, Kraków Główny stations Katowice - Sędziszów '80s Route: Catenary works between Olkusz and Katowice Scenery works at Tunel and Kozłów stations VEHICLES New EU07 variants added: EU07-193, EU07-070, EU07-153 ED250 Various model detail fixes Water physics behavior and 3D model fixes for Ty2 steam locomotive New passenger car repaints for the 80's scenery added Buffer, hook and Scharferberg coupler head movement animations introduced SIM Further work on EU07 multitraction behavior Fixes on visual effects that rain and snow have on vehicle windshields and side windows Greenery fixes on water body banks Mechanical signal 3D model added Snowdrifts are now removed together with snow if the weather changes to non-snowy during the scenario New water body system introduced, along with water surface effects and model on the lakes and rivers Newly introduced functions are now bindable Track switch switching animations fixes Chat GUI and chat settings improvements EU07 brake setting is now chosen correctly on spawn LUA: trigger axis fixed when moving backwards MULTIPLAYER Virtual Dispatcher behavior fixes for when a player lets two trains on the same track Tracks leading to Koniecpol, Borowa Górka, Kraków Główny Towarowy stations were added in order to introduce train traffic in these directions Timetable update is being worked on SINGLEPLAYER AI trains in singleplayer optimalisation Pc2 signal (train running on the left track) should now be displayed correctly by AI drivers Catenary voltage can now be set and controlled by LUA scripts Further works on achievements system
  2. Ekscytujący tryb gry polegający na podkręcaniu napięcia w sieci w miejscach, gdzie jest duże natężenie ruchu pociągów. Myślę, że ludzie będą na tym nocki zarywać! SimRail jest symulatorem pracy maszynisty i dyżurnego ruchu.
  3. Work done between October 21th and 25th 2024: Tunel - Kraków Route extension: Further work on the model of the Kraków Główny station Katowice - Sędziszów '80 route: Catenary works on the entire route between Katowice and Sędziszów Vehicles: Improved traction characteristics for the bot on EN71 Added animated UIC cables and hoses for the EU07 MULTIPLAYER: Further optimizations to the multiplayer servers 2024-10-25_23-16-11.mp4.a20464884d73b64b39c89f396550acc3.mp4
  4. Work done between October 14th and 18th 2024: Tunel - Kraków Route extension: passengers at Kraków Główny added Katowice - Sędziszów '80 route: Catenary works at Kozłów, Sosnowiec Kazimierz, Tunel stations, and on the route between Bukowno and Sławków Vehicles Work continues on ČD 163 loco Physics fixes for 4E and ED250 SIM Further development on acheivement system MULTIPLAYER Server stability and optimalization improvements
  5. Work done between October 7th and 11th 2024: Warszawa - Łódź DLC: Scenery works at Łódź Kaliska station Tunel - Kraków Route extension: Scenery works at Kraków Główny station Katowice - Sędziszów '80s route: Scenery works between Dąbrowa Górnicza Wschodnia and Katowice Vehicles: ČD 163 loco further development SIM: Further development on acheivement system Menu text clipping when joining multiplayer server fixed Missing HUD options in the menu added, allowing to choose if next signal i fiction should be displayed or not dabrowa-widzew.mp4.87d4a1f5a4268109eaf02b46c441b26f.mp4
  6. The yellow button only closes the Main Circuit Breaker, which will only close when adequate voltage is being fed to the train. To raise the pantograph (and feed the train electricity) you need to drag up one of the T-shaped switches, placed above the yellow button.
  7. Did you connect the pantograph back to the main air system, and not leave it with the small compressor system as when powering up the loco?
  8. Work done between September 9th and 19th 2024: Warszawa - Łódź DLC: Scenery design near Pabianice station Tunel - Kraków Route extension: Scenery design and improvements near Baranówka, Kraków Batowice, Tunel, Zastów and Słomniki stations Katowice - Sędziszów '80 route: Scenery work near Katowice and Sosnowiec Główny stations VEHICLES Further Ty2 steam locomotive development - tender water animation added EN76/96 multitraction development - Scharfenberg coupler animation added ED250, EN76, EN96 multitraction improvements SIM driver 3D model is hidden in inactive (parked) vehicles MULTIPLAYER Virtual Dispatcher overtaking logic improvements for CMK (Zawiercie-Grodzisk Mazowiecki) - this fix is already available on servers Virtual Dispatcher logic improvements in dispatching trains into the station - trains will now be let on the main track when they are second in line for departure, and the first train is already leaving. As the result the trains aren't dispatched to side tracks when passing stations that offen - this fix is already available on servers Option to open doors on other players' trains was disabled SINGLEPLAYER Big catenary improvement - power stations simulation introduced! Simple voltage variation simulation depending on train count in one power station area added. Train takeover improvements
  9. Work done between September 2nd and 6th 2024: Warszawa - Łódź DLC: - scenery works at and near Łódź Kaliska and Pabianice stations Tunel-Kraków route extension: - scenery creation works near Kraków Główny station VEHICLES: - EU07 (4E) multitraction is now possible - multitraction also available for ED250 EMU - Scharfenberg coupler coupling animation introduced - Ty2 physics fixes SIM: - building generator improvements - the autogenerated buildings now have elements such as windows and balconies positioned more realistically, their roofs also look better now 2024-09-08_08-37-38.mp4.ffd01106c294dcf07c5423e37fe5456c.mp4
  10. Work done between August 26th and 30th 2024: Warsaw - Łódź DLC Scenery works near Łódź Kaliska station SIM Snow shader fixes VEHICLES Traxx driving direction switches size fixed EN57/71 brake squeeking noise fixed Engine characteristics for both steam and electric engines fixed Pantograph control from the rear cab in E6ACT/ET25 fixed Traction power reduction in multitraction added Pantograph behavior in E186 improved
  11. Work done between August 19th and 23rd 2024: Katowice - Sędziszów Route: Scenery improvements near Dąbrowa Górnicza Strzemieszyce, Zarzecze and Chrząstowice Olkuskie stations Warsaw - Łódź DLC: Scenery works at Pabianice station and in its surroundings Tunel - Kraków route extension: Scenery works at Słomniki Miasto station and in its surroundings SIM: AI driver logic when switching from train to shunting mode and vice versa improved new LUA event triggers added - events may now be triggered by front or rear of the train ETCS fix for abnormal situations like Sz supplimentary signal or a written order (SR mode) VEHICLES: ED250 multitraction is being worked on EU07, EN57, ET22 signal light switches logic for AI-driven trains improved Ty2 tutorial fixed
  12. Work done between August 12th and 16th 2024: Warsaw - Łódź DLC: scenery design for Łódź Chojny, Pabianice, Łódź Widzew, Łódź Dąbrowa, Łódź Kaliska, Żyrardów and Skierniewice stations, as well as in Koluszki city surroundings Wind farm, sleepers pile and custom platform 3D models created Pragotron-style station displays performance improvements and EIP train category added SIM paper timetable fixes both in single- and multiplayer fixed a bug causing the player camera to sway in the opposite direction when driving from the rear cab work continues on the individual camera settings for each vehicle function ETCS improvements - speed restrictions when leaving FS mode fixed VEHICLES Ty2 steam loco development MULTIPLAYER Pruszków signal box fixed - now it's possible to switch on the lights via the middle mouse button menu SINGLEPLAYER LUA script for simple brake check procedure introduced vehicle switching during the scenario logic improvements
  13. Dodam tylko, że wszelkie przejawy agresji bądź złośliwości względem gracza np. z Chorwacji grającego na najciekawszym serwerze są rozpatrywane jako agresja bądź złośliwość, bez względu na język którejkolwiek ze stron. Nazwa serwera oznacza jedynie jego fizyczną lokalizację i możliwy ping, nie język na nim obowiązujący. Przepraszam za wprowadzenie w błąd (przekreślone).
  14. Temat już poruszony, i uważam, że wyczerpany: W skrócie - dopóki brak znajomości języka nie przeszkadza w normalnym prowadzeniu ruchu, to nie jest to żaden problem. Jeśli gracz uparcie nie wychodzi z nastawni, kiedy nie potrafi sobie poradzić i blokuje ruch, to jest traktowany jak każdy inny blokujący ruch.
×
×
  • Create New...

Important Information

Terms of Use Privacy Policy