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GoppelPL

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Early Access Playtests

GoppelPL last won the day on May 21

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  1. Tymczasowo musisz włączyć w ustawieniach system ETCS - bug ten został naprawiony i oczekuje na patch.
  2. As soon as you set the country to Poland, you are left with SHP and ETCS L0 to choose from. As there's virtually no difference between the two, the level 0 ETCS wasn't introduced to the locomotive.
  3. It's not, but you need a written order to pass the sign in this case. If he was to reverse the train to track 2 in this case, it's allowed on the dispatcher's order, but still is a shunting operation, which requires lighting a shunting signal.
  4. There isn't one, as the game isn't finished yet, and the locos aren't as well. Each tutorial is a singleplayer mission that needs to be written manually, and then updated accordingly with the other game content. If there was a tutorial mission for the ET25 made for the initial Early Access release in December 2022, it would be obsolete now, as there wasn't ETCS in place back then, and the mission itself wouldn't be LUA-based. Same thing with the EU07 radio switcher - we didn't think there would be such a device implemented in the first place, but with the ET22 release we looked back at the previous content as well, but that meant rewriting the EU07 tutorial. We will get to the singleplayer missions in the future, for the official full release for sure.
  5. I can't confirm that, and you can see the 163 in Poland quite often.
  6. The Ty2 steam locomotive and the Skoda 163 are on their way, the Skoda being developed by 3rd party artists, so we don't have any idea on what's the progress there. I agree the Vectron would be a nice addition, as it's a very popular loco in the whole of Europe.
  7. Traxx potrzebuje czasu na swoje operacje na pantografach. It's not a bug, it's a feature.
  8. Jeżdżę Traxxem, zarówno prawdziwym jak i w SR - w obu przypadkach nie zauważam, żeby dźwięki napędu były jakieś męczące czy uciążliwe.
  9. Bo na początku system scenariuszy był inny, i teraz trzeba by wszystkich kilkadziesiąt ręcznie przepisywać na LUA. Do tego pojawiło się trochę nowej zawartości, więc scenariusze wypuszczone w grudniu 2022 nie miałyby EN57 ani ET22, choćby w ruchu AI. To nie jest gotowy produkt, a obecny singleplayer miał, i nadal ma, jedynie pokazać, jak wygląda gra w tym trybie, i zaprezentować jego możliwości, z których nasi gracze skrzętnie korzystają i sami dostarczają wiele ciekawych scenariuszy.
  10. Here! 🙂 TL:DR It's an interesting idea, but there are a lot of challenges to satisfy the users. Full version Regarding the "on-demand" timetable, I'm not the person to decide, or not even in the corresponding part of the team, so I'll just share my theories on how it can be done 😉 The system can be created in various ways, and we need to think about what do we want to acheive. For example - to simply add a possibility for the users to define their desired route, calculate the timetable somehow, spawn the train in the desired place and here we go. But as a freight train will just go when possible, with the dispatchers squeezing them between other services, the passenger ones (as in reality, ie. special event trains) tend to have riddiculous running times and many crazy "pt" technical stops, not to interfere with the regular trains. The traffic situation isn't really attractive with the current timetable. There are maybe 4 available slots per hour, maybe a little bit more could be organized with rescheduling. In Katowice area it's nearly the same, but there are cargo trains there as well. The MHE, MPE trains at the CMK (line 4) route are squeezed in tightly, to fit between the Pendolinos, being overtaken by them only once on the way. Furthermore, remember that there are no "disturbing" placeholder trains on the map (more commuter trains like the 43xxx Mysłowice services, near the big junctions). If they were there, even choosing the ED250 would mean schedule-included following behind slower trains and waiting for the green light at every station. Sounds fun? I doubt that. "Why even bother with a fixed timetable?" some may ask. Well, for the human dispatchers to have fun and challenging, unpredictable traffic! If there only were the "on demand" trains, some posts might not have any traffic, and thus a dispatcher, and the whole multiplayer fun is about interacting between the drivers and dispatchers, am I right? The timetable creation needs much consideration, regarding automation and its results. In real life, the timetable for an "ad-hoc" train is ordered 8 or 24 hours before planned departure - thus creating a margin, allowing to find a reasonable departure/arrival time, allowing acheiving a greater scheduled top speed, or sorting the trains in order to acheive the best line capacity possible. When ordering a timetable for ASAP, the problem is that the best time for departure was a minute ago, and it's obviously impossible to acheive. Then we come to the train charecteristics, because if someone is stubborn enough and finaly gets their EU07 with 2000t timetable from Zawiercie to Grodzisk Mazowiecki, they will clog the line for the next couple hours, using up the whole line capacity with one train, and would stop at every station on the way to let the Pendolinos and even MPEs and MHEs pass. In general the idea is interesting and naturally is a perfect additional tool - especially with the competition only having on demand timetables. However, I'd rather expect some more timetable options (mainly the freight ones, since there are some interesting opportunities to be taken advantage of), maybe some timetable variants. The "Pendostar Galactica: Katowice Muchowiec Staszic Adventure" fanbase will still have to wait for now. In the shunting area - I'd limit the side tracks capacity and the number of consists/vehicles to be used with the server stars. For example - it's not difficult to clog the Koleje Śląskie yard in Katowice with their EN76s (they all look the same, so you could choose a random one), but the long distance train yard there has very limited capacity, and only a handful of player trains could be ran from there. Even if the shunting was working in its full image and the consists would circulate between the trains, I still could see how sad would one be to spawn a heavy freight loco, only to have empty coal carriages in a five-pack to choose from, because that's what the players were hauling in there for the whole day, exchanging them for the full ones.
  11. Tylko nastawniczy o czystym sercu wyciągnie go spod tej centralki 😄
  12. Use the lower right red button, which lowers both pantographs.
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