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DeadlyKungFu.Ninja last won the day on September 7 2023
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Hi and sorry for the late reply and thanks ! As of now, there is no (known) API endpoint to confirm arrival or departure times even with the token. Indeed, blazor usage was a fun challenge at first, but since then there is a nice API to get the schedules 🙂 But, it makes it very hard to replicate the calls and behave like the game's EDR if we have the auth token, like it would have been with an HTTP API. However, it was said that one day such an endpoint might come for third party tools but in the meantime I don't think it can be supported outside of SimRail 🙂 See you !
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Problems with some players on Server FR1
DeadlyKungFu.Ninja replied to Lulu's topic in General Discussion [Multiplayer]
At the time of this writing, you are level 101 on the game. It is safe to assume you are not a beginner in the game and you know how to properly dispatch. Given the records on the EDR, you made the IC skip his PT wich is a stop made to allow the pendolino to overtake the IC and with 5mn of early time. Thus, putting the IC in front of CEMO's pendolino. You also used Sz to send anorther pendolino without proper interlock clearance. It is safe to say that your actions during that timeframe were more than suspicious, and may have been the result of malicious intent more than errors. Imo, your ban is legit and I will not ask for any forgivness given the circumstances and facts that were shown in this post. Furthermore, and given this was not the only time you were reported for such incidents, looking at the history and your supicious behavior during that timeframe is probably what made you get banned. Best Regards. -
Problems with some players on Server FR1
DeadlyKungFu.Ninja replied to Lulu's topic in General Discussion [Multiplayer]
Moderation does not ban. In total, you were reported 6 times and you have reported orther players 5times, therefore, you have used the report tool more than one time. And you were reported one time more than you have reported orther players. 4132 departed from Opczno without interlock, wich raised suspicions from Admins about your behavior. Blocking a train for whatever made up reason has lead to many bans in the French community, including and especially including the part of the French community you seem to target in your post, and think the moderation has a bias towards. Even if, we, the moderators would be biased towards one side of the community, wich I sincerly think we are not: we do not ban. Admins ban. We try our best to satisfy all part of the french community despite the arguments that happend in it and the different point of view of the community. And I hope that we and the developpers/admins have shown that many times, including when there was a big argument about the player scenario where some players requested an event free server to be opened, at the last minute. Sure, having a private server would help a lot to bypass the problems of living within a community, as of now, many servers are empty and despite FR1 being the official french server, you are free to roam on anorther server with anorther language if you want to enjoy a session with your friends on anorther server. I cannot speak towards the specifics of your ban since I came after the fact, but I hope my post would help state some facts and show my reaction towards some points of your post. Best regards. -
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changing path on multiplayer server
DeadlyKungFu.Ninja replied to enrico reali's topic in General Discussion [Multiplayer]
Well with very little context, I guess what he is referring to is re-routing a train ? For example reroute some 42 to go through Bedzin instead of the southern line ? ... I guess 😄 -
Dispatcher limited time.
DeadlyKungFu.Ninja replied to Patator's topic in General Discussion [Multiplayer]
It is probably not because of "cheating" that way. The technique this player was suggesting at implementing would not have worked, or very rarely for the simple reason that the public API is not immediate, there is a layer of 7s atleast where data will stay stale before being refreshed (wich was not made against cheating but for performance). Some third party tools use this exact technique to notify you when a station is available, but in high demand stations like Katowice, the 7s delay is too much and someone has already took it. I honestly think the ppl you are refering to probably just either camp the selection screen waiting for the station to be available, or are so used to the position on the selection screen at reboot that they are way faster to click on it than someone that has never clicked on it 😄 -
Une API est une interface qui te permets d’interagir avec un autre programme ou librairie par exemple. En utilisant l'API tu peux recuperer les informations sur les trains, les postes d'aiguillages, les horaires etc etc. C'est comme cela que des projets comme simrail.me ou edr.simrail.app existent, ils utilisent l'API pour récupérer les données du jeu et les afficher sur leur application. Ainsi, l'API n'est pas une application mais plus un outil qui permets de créer une application/des mods pour simrail 🙂 RailDriver est un controlleur pour les trains qui ressemble a cela: https://upload.wikimedia.org/wikipedia/commons/thumb/d/dc/Raildriver.jpg/1200px-Raildriver.jpg L'API actuelle est une API HTTP qui fait donc appel au reseau, ce qui provoque de la latence et fait qu'elle n'est pas immediate. Mais, avec le support prochain des contrôleurs et du RailDriver il y'aura surement une méthode plus directe pour dialgouer directement avec le jeu video sur ton PC plutot que de passer par l'API HTTP des serveurs de jeu. Oui, je ne pense pas que les développeurs supportent nativement iflag, par contre pour un moddeur je pense que c'est envisageable d'ajouter le support 🙂 J'espere que ca a reponduu a tes questions
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Avec l'API il est possible d'avoir le signal de devant deja, peut etre qu'il est possible de bricoler un petit script pour l'envoyer a iflag avec cette info 🙂 Ca risque d'etre beaucoup plus pratique lorsque le support des controlleurs et de RailDriver sera arrivé, comme il y'aura probablement un moyen de communiquer directement avec le jeu a travers l'interface des controlleurs/raildriver sans passer par l'API HTTP 😉
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Dispatcher limited time.
DeadlyKungFu.Ninja replied to Patator's topic in General Discussion [Multiplayer]
We respectfully deny your proposal for us to touch grass. No but in all seriousness, like Deadlost said, the game should not force or control how much time you can spend on a dispatching post. Playing 5h straight on a dispatching post is valid and fun to do, and having an hard limit may be very dangerous in some situations. When a degraded situation happends at your dispatching post like let's say 1h in, and you have only 30mn to solve the problem you will just pass the hot potato for the next dispatcher, not nice ! The best method if you want to access a high demand dispatch post is to contact the current dispatcher and ask him if you can take over after and when he plans to leave the dispatcher post. That's how I always have done it and many do 🙂 (And in the french community, when asked and there is a queue, the priority is always to the player that has never played or not a lot the dispatching post 😉 ) -
What does pt mean in the timetable
DeadlyKungFu.Ninja replied to Tiraken's topic in General Discussion [Multiplayer]
It's quite simple how I tend to do. My personal rule is to squeeze them into traffic when it is reasonable to do so, that means: I start by asking if the cargo wants to take the full break or not. If he wants to depart earlier, I contact the next post and ask if the post can handle this train early (if he does not have parking tracks, he asks the next post too). Finally, before sending the player into traffic, you have to make sure this train will not slow down any higher priority train (it applies also when the train is departing on time, if there are any passenger trains running late for example) Getting sent early by dispatcher is a privilege, not a right 😃 -
Yes but I am not sure if a driver app is in use in the simulated trains of the game or in Poland. I know in France, Czech republic and Germany we have such apps but I don't really know if they widespread in Poland (maybe some companies have them and orther not ?) https://cdn.cloudflare.steamstatic.com/steam/apps/1422130/ss_6813606d1e395c0c3293afe7b3e34971a78a2865.1920x1080.jpg?t=1677663109 Some of the ingame screen display paper timetable, so that's why I don't know. I know it is planned to have the timetables as paper version in game at some point. However yes, when SDK is available it would be cool to replicate the driving experience of our countries in game, including the driver app our railways use ! 🙂