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Blo0dyMustard

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SimRail Playtests Early Access

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  1. Texture: 1/4 Antialiasing: TAA Anti-aliasing quality: High Render distance: 2000 Traction render distance: 500 (set on the settings.conf 2000) Track render distance: 500 (set on the settings.conf 2000) People render distance: 300 LOD bias: 1 Mirrors disabled Screen space reflection quality: Low Post process effects quality: Low Lighting quality: Low Clouds quality: Low Contact shadows On Vegetation density 25% vegetation draw distance: 1000 Draw grass: On Grass draw distance multiplier 30% LOD Switch distance 90 Plant Shadows On Increased plant shadow distance On Vegetation wind effects On High-quality blizzard effects Off Car limit 10 Motion blur Off Lens flare On
  2. I experienced constant crash both on single player and multi player side. I have provided the last 3 logs below. My PC is not that advanced, only Intel i3-8100 GTX 1660 Super 16GB RAM so please optimize the game. SimRail_log_2024-12-15_14-46-21.txt SimRail_log_2024-12-14_22-05-26.txt SimRail_log_2024-12-15_14-20-50.txt
  3. I am having problem of joining dispatch station, especially computer-based posts. Sometimes I could join, sometime I could join but the dispatching monitor or the EDR was inoperable, and even for Pruszkow, I was stuck on the loading screen. Below here I provide my log when I tried to join GW but the dispatching monitor was off. Update: I'm also attaching my recent login at Tunel and the dispatching monitor was still off. However, the cctv & the EDR was working fine. SimRail_log_2024-04-30_13-21-31.txt SimRail_log_2024-05-09_16-09-13.txt
  4. Hello Developer Team and Readers! I have played this game for quite some time and have experienced the timetable quite well. Here, I’m proposing some fine tuning for the timetable. I will break down the fine tuning into two chapters: Schedule tuning, and schedule addition A. Schedule Tuning I have noticed that some trains spawned “not quite on the right time”, this results in that particular train to hold traffic behind it. Thus, I’m proposing some changes: Added stopping time I personally think the stopping time at big stations for some trains are a little bit too quick. Adding more stop time from only 1 minute to at least 2 minutes can be more realistic for passenger boarding at big stations. One example is the stopping time for ECE 141xx at Zawiercie that only takes 1 minute. TDE 132xxx This train may be able to spawn later so that it can be overtaken by EIP 13xx and 14xx at Korytów or even Grodzisk. This will prevent TDE 132xxx to “escape” the Virtual Dispatcher’s watch and block the two EIPs down the line. TDE 442xxx Częstochowa Towarowa-Sosnowiec Maczki This train may be able to spawn later so that it doesn’t clash with ECE 141xxx at Zawiercie. TLK 241xx Kielce-Gliwice via Knapówka This train may be able to spawn right after ECE 141xx had passed Knapówka. This way, this train wouldn’t block EIP 14xx & ECE 141xx down the line. I also proposed a line change for this train from DGZ-Dorota-Sosnowiec Południowy to the mainline of DGZ- Będzin- Sosnowiec Główny, and add Będzin Miasto as a stop to replicate some TLKs that stopped there. TLK 421xx Gliwice-Kielce via Knapówka This train may be able to spawn later or stopped at Katowice for longer time. I also suggested route change for this train to be the same as TLK 241xx Kielce-Gliwice via Knapówka, from branch line to main line and add a stop at Będzin Miasto. ZUE 629xxx & ZXE 649xxx These train’s schedule may be able to be reduced to relief the line’s capacity and added realism of having only a handful of special maintenance trains for one day. S41 406xx Tychy Lodowisko- Częstochowa So far, S41 406xx towards Częstochowa takes the track 4 from DGZ towards Łazy . I think making this train stop longer, wait for ECE 411xx, and then taking the track 2 towards Łazy would be a better choice. S41 406xx Częstochowa-Tychy Lodowisko This train may be able to spawn later behind ECE 141xx and TLK 241xx from Góra Włodowska so that it doesn't clash with each other. PWJ 146xxx I think the spawn time for this train can be made earlier or later so that it doesn’t clash with EIE 131xx down the line. PWJ 446xxx This train is a great addition to the timetable, but I think it would be better for this train to take the ZUE 629xxx/ZXE 649xxx slots and take the main line from Katowice to Zawiercie. B. Schedule Addition I have seen some Katowice trainspotting videos and I seen many traffics to and from Mysłowice. If it’s possible, I think adding more traffic from and towards Mysłowice will make the dispatching game play at Katowice and Katowice Zawodzie more engaging. The traffic can resemble real life traffic of cargo and intercity trains. That is all! I don’t mind if this suggestion doesn’t get accepted, or the devs have a better new timetable. After all, the devs knows better that a player like me. Can’t wait to have further discussion down in the comments. Thank you! 😄
  5. I don't think someone had a thought about this before but I think we need a complete tutorial for radio usage. I want to use the radio as realistically as possible but I don't think I use the radio properly. I just say anything important to the drivers/dispatchers with no consideration to the official regulation
  6. Hello! I have difficulties joining relay dispatch box before (the signal & switches board is off). However, usually after 2-3 more trial I can get the box running with the board turned on. But now, and particularly today (14 April 2023), I can't join any relay dispatch box even after 5 times trying I attach 2 logs below Thanks, devs! SimRail_log_2023-04-14_12-33-24.txt SimRail_log_2023-04-14_12-43-18.txt
  7. I don't know for sure but I would say yes. This is to make sure that the AI station can "process" that train. There are some instances that a dispatcher at Sosnowiec Poludniowy or Glowny doesn't inform the next station that a train is coming and caused a jam
  8. I don't think we need to open a specialized "ultra-realistic" server. Maybe the devs can make a simple guide of radio chat that everyone can do. By this everyone can stick to one procedure and the whole operation can be still realistic yet fun and not rigid. IMO a small talk or a short chat chat between players is okay and won't hurt the whole operation.
  9. I do this when I'm in the mood. I do this to let the driver know that they can relax, do their job and not worrying if suddenly there's a red ahead.
  10. Well yea of course. Each country has their own operating procedures.
  11. If I'm being the dispatcher I won't assume you're trying to stick to the timetable. Instead, I will assume that you have some kind of difficulties. I will then contact you to ask the situation and maybe ask you to speed up. If you're early and you have a stop at my station I personally think that it's better to just arrive early so that I can put you in a track and clears the main line.
  12. If the AI cancelled the request to send a train on the left track it means the AI decided to just hold both trains, and send them one-by-one like the usual
  13. Yes I agree. But maybe the dispatcher is still a newbie. They still hold "lesser number trains goes first" rule when they should know better
  14. Yes early Pendos can be a dilemma. The rules says you must prioritize lower numbered trains, but sometimes doing it can cause delays to some trains My solution is to see the early train's schedule. If it's more than 6 mins early it can hold at the entrance signal, no need to let it pass first
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