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Everything posted by Jesitim
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Next dispatcher station (week 21+)?
Jesitim replied to Skully's topic in General Discussion [Multiplayer]
DG Zabkowice might be here sooner then we think. Also they are working on Lazy's domino panel which, if you look in the leaks posts, is massive. -
I always assumed they were green because of the erosion of the copper 😅
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Bedzin Radio Channels
Jesitim replied to darryl0768healy's topic in General Discussion [Multiplayer]
I agree, it is kinda pointless to hear Bedzin as it is not even related to DG Wschodnia. Unless there is an other reason for this. -
Next dispatcher station (Week 4)?
Jesitim replied to Skully's topic in General Discussion [Multiplayer]
I have to say, even tho it's not always noticeable, the devs are really listening to the community and are trying to give us the best experience they can offer. Really thumbs up on that one! -
As far as I know the Traxx 186 has a length counter, not sure if it is active in Poland. Certainly is not active in the game (Or at least not that I know). The EU07 is and old loco so you have to go back to the good old counting system, a driver knows how long his train is and then starts counting hectometre or kilometer points untill he has the right amount for his train length. .I assume in Poland they do that as well.
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If I take over a train from the AI it sets the radio channel to 1
Jesitim replied to BertikKrob's topic in Issues archive
I had this issue today, I spawned in 24945 on EN6 between Skanow and DG Wschodnia. The radio was set on R1 when I entered the train, no communications were possible with the dispatcher untill I manually switched to R3. I do have the automatic radio changing turned on. The moment I left DG Wschodnia towards DG Strzemieszyce and passed the radio channel sign it switched automatically to R4. Edit: Not a single train can hear me when I am Wschodnia -
Why i must play tutorial :(?
Jesitim replied to Luki Buzz's topic in General Discussion [Singleplayer]
You only need 1 tutorial to complete to get into the multiplayer. By completing it means you get an achievement (Mission finished) and you have seen the score screen. -
Is there a way to change the timetable so the TLK services (421xx) go over line 171 towards Wschodnia like the return journey already does? (241xx). This will solve the problems at Kazimierz almost always. At least untill a solution has been found for the issues on single tracks. Just an idea obviously.
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Can't change switch to allow route from Bedzin signal P
Jesitim replied to RockHawk's topic in Issues archive
Is there a way to do the same for SG as I think it is still possible to send trains from SG to Bedzin (Under Sub signal). Which causes a train stuck on that track. -
Varying Signal Visibility In Terms Of Distance
Jesitim replied to Thistle Whistle's topic in General Discussion [Multiplayer]
In real life it is the same, at night you see signals from multiple km away. At daylight you usually see one section. Also depends on the lamp in the signal. -
Holding up early trains or not ?
Jesitim replied to Aero1995's topic in General Discussion [Multiplayer]
I do the same, if the train is a bot I hold him in case anyone want to hop in it. If it is a player I ask him and clear him if he wants. Obviously always maintaining the order of operations. Letting people wait for long times is not fun. And yeah AI handles it quite well. -
Please tell me this is not real 🤣
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Q: What time are the server resets in GMT please?
Jesitim replied to giBBer8's topic in General Discussion [Multiplayer]
Best thing you can do is remember your train number, your train will spawn roughly in the same area where you left it if you were driving on time (otherwise it will spawn on the location it would be if it were driving on time before the reset). This way you can still complete your journey. (Ps server restarts are at 0, 6, 12 and 18 Poland time GMT+1) -
Who has the 'final' say on when a passenger service departs?
Jesitim replied to Urgentemente's topic in General Discussion
The dispatcher only controls signals and routes, the driver are responsible to leave the station on time (so not too early). As far as I have seen bot drivers only depart at their scheduled departure time. Players can technically depart whenever they want, but leaving too early results in minus points I think. A dispatcher can solve this, as you said, by keeping signals closed untill departure time. Drivers obviously need to respect the signals. What I do as a dispatcher in the game is giving people as many open signals as I can, as I prefer that as well in the real world. But if I see a train is standing there for more then a few minutes then the exit signal remains closed untill a few moments before departure. In other cases I just route them straight through as drivers know when and how long they need to stop. (The game even gives a countdown timer). -
Bug? or just lack of understanding of the rules for routing?
Jesitim replied to Urgentemente's topic in General Discussion
1303 is a train that needs to go to the other line, it branches off. So what you needed to do was put a route in from signal O to signal W (see screenshot) For Psary always look at the timetable for Line No 570, these are the trains coming and going from the Starzyny line. Hope this helps in the future 🙂 -
Can't wait to hear the trains going in the switches and over track joints!
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It seems that the label above the volume up button is labeled 019_label in stead of Volume up. This on the dispatchers phone in Bedzin (picture from EN9) The label of volume down is wrongly labeled volume up as well. The labels when you hover over the buttons is correct. Also keep up the good work devs!
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Ghost train on track causes blockage of the line
Jesitim replied to Jesitim's topic in Bug reporting (multiplayer)
I did that with 644050, did reset axle counters first and then gave 644050 a substitute signal. The ghost train remained there and after a while an AI train got stuck there as it did not want to move under substitute signal in that block. More then likely a one time only bug, which gave a very nice session in the end. -
On EN1 there is a train (40192) standing on track 2 of DG according to the dispatchers view, yet this train is not actually there in reality. This causes the AI to not let any trains through as it thinks the section is occupied. The only way to let trains through is a human dispatcher that enables the substitute signal on signal P and D. Resetting the Axle counters did not work, it was also not possible to see which trains were in that section as it always showed 40192. This is on the 5/01 update
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When I was dispatching at Łazy LC I noticed a weird kink in the rails on track 160 at switch 615/616. The track suddenly goes down a bit. All other lines seem to be fine.
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Please if you one decides to go backwards back to the station, do ask the dispatcher first if it is allowed. You never know what movements are going on.
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Hello dev team, first of all thanks for all the great work you guys are doing on the game. Masterpiece in my humble opinion! The issue: Whenever I take over a EU7 hauled train I notice that the parking brakes are turned on. Even when the train is taken over while driving. These should obviously be turned off. This in both cabs.
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Update has been released (Or will be downloadable very shortly according to Discord) 😉