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Jesitim

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SimRail Playtests Early Access

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  1. DG Zabkowice might be here sooner then we think. Also they are working on Lazy's domino panel which, if you look in the leaks posts, is massive.
  2. I always assumed they were green because of the erosion of the copper 😅
  3. I agree, it is kinda pointless to hear Bedzin as it is not even related to DG Wschodnia. Unless there is an other reason for this.
  4. I have to say, even tho it's not always noticeable, the devs are really listening to the community and are trying to give us the best experience they can offer. Really thumbs up on that one!
  5. As far as I know the Traxx 186 has a length counter, not sure if it is active in Poland. Certainly is not active in the game (Or at least not that I know). The EU07 is and old loco so you have to go back to the good old counting system, a driver knows how long his train is and then starts counting hectometre or kilometer points untill he has the right amount for his train length. .I assume in Poland they do that as well.
  6. I had this issue today, I spawned in 24945 on EN6 between Skanow and DG Wschodnia. The radio was set on R1 when I entered the train, no communications were possible with the dispatcher untill I manually switched to R3. I do have the automatic radio changing turned on. The moment I left DG Wschodnia towards DG Strzemieszyce and passed the radio channel sign it switched automatically to R4. Edit: Not a single train can hear me when I am Wschodnia
  7. You only need 1 tutorial to complete to get into the multiplayer. By completing it means you get an achievement (Mission finished) and you have seen the score screen.
  8. Is there a way to change the timetable so the TLK services (421xx) go over line 171 towards Wschodnia like the return journey already does? (241xx). This will solve the problems at Kazimierz almost always. At least untill a solution has been found for the issues on single tracks. Just an idea obviously.
  9. Is there a way to do the same for SG as I think it is still possible to send trains from SG to Bedzin (Under Sub signal). Which causes a train stuck on that track.
  10. In real life it is the same, at night you see signals from multiple km away. At daylight you usually see one section. Also depends on the lamp in the signal.
  11. I do the same, if the train is a bot I hold him in case anyone want to hop in it. If it is a player I ask him and clear him if he wants. Obviously always maintaining the order of operations. Letting people wait for long times is not fun. And yeah AI handles it quite well.
  12. Please tell me this is not real 🤣
  13. Best thing you can do is remember your train number, your train will spawn roughly in the same area where you left it if you were driving on time (otherwise it will spawn on the location it would be if it were driving on time before the reset). This way you can still complete your journey. (Ps server restarts are at 0, 6, 12 and 18 Poland time GMT+1)
  14. Really well done! Will be very useful to find a train and when it leaves ate the starting station for example! Definately keep going if you can 🤩
  15. The dispatcher only controls signals and routes, the driver are responsible to leave the station on time (so not too early). As far as I have seen bot drivers only depart at their scheduled departure time. Players can technically depart whenever they want, but leaving too early results in minus points I think. A dispatcher can solve this, as you said, by keeping signals closed untill departure time. Drivers obviously need to respect the signals. What I do as a dispatcher in the game is giving people as many open signals as I can, as I prefer that as well in the real world. But if I see a train is standing there for more then a few minutes then the exit signal remains closed untill a few moments before departure. In other cases I just route them straight through as drivers know when and how long they need to stop. (The game even gives a countdown timer).
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