Tuco Posted November 14 Share Posted November 14 (edited) Train editor for singleplayer scenarios. Only for .lua (new) version of scenarios. ▶️ https://tucosim.pl/train-editor/ ◀️ I'm excited to share a new web application I've developed that makes it easy to modify trains in the singleplayer [LUA] scenarios. This app allows you to load your mission.lua files, view the current train setups, and make changes to the locomotive and wagon selections. Some key features of the app include: Selective Modifications: You can update specific train consists without affecting the rest of the trains in your mission. The app only modifies the parts you change, keeping the unmodified sections intact. Intuitive Interface: Simply edit existing trainsets or select new locomotives or wagons from the available options. Freight Wagon Control: For freight wagons, you can not only swap the wagon type, but also adjust the cargo load and weight to fine-tune your consists. Download Updated Mission: Once you're done making changes, you can download the updated .lua file to use in scenario. THIS IS BETA VERSION Bugs may appear, please report with files before and after modified by this app, so we can all develop it better. FAQ [Q] What scenarios can be edited? 1. Existing new type [.lua] official SimRail scenarios and all future official scenarios. 2. Custom scenarios from users - made with .lua and not build on custom framework. Users create custom framework which are build diffrent, and that wouldn't be a problem to implement them but there is not only one framework, from now i know Budnix works on his framework and Vardazed working on his remaked framework + i know in future there will be two more custom frameworks from users. [Q] Where are this 'mission.lua' file? Its there: <your steam app path>\steamapps\common\SimRail\SimRail_Data\StreamingAssets\Sceneries\<scenerie>\Scenarios\<scenario> If you can't find this folder; right click SimRail on your steam game list then click 'browse files'. There are also official Simrail scenarios, not only custom added. Edited November 18 by Tuco faq 6 1 Link to comment Share on other sites More sharing options...
Doomik Posted November 14 Share Posted November 14 O to będzie dobre ułatwienie czasem nie wiadomo co było trzeba wstawić na skład Dzięki 🙂 Link to comment Share on other sites More sharing options...
Tuco Posted November 18 Author Share Posted November 18 W dniu 14.11.2024 o 19:50, 76561198957264053 napisał(a): O to będzie dobre ułatwienie czasem nie wiadomo co było trzeba wstawić na skład Dzięki 🙂 działa? testowane i jest ok? -------- guys i see much ppl use it, give me any feedback - is it working ok? Link to comment Share on other sites More sharing options...
Brykal1995 Posted November 18 Share Posted November 18 (edited) 3 godziny temu, Tuco napisał(a): działa? testowane i jest ok? -------- guys i see much ppl use it, give me any feedback - is it working ok? Ogólnie to na Twojej paczce, typu scenariusz ze Szczekocinami działa ładnie. Natomiast na scenariusze Budnix-a pomimo zamiany nazwy z bootstrap.lua na mission.lua nie widzi żadnych składów w pliku. Edited November 18 by Brykal1995 Link to comment Share on other sites More sharing options...
Tuco Posted November 18 Author Share Posted November 18 Godzinę temu, Brykal1995 napisał(a): Ogólnie to na Twojej paczce, typu scenariusz ze Szczekocinami działa ładnie. Natomiast na scenariusze Budnix-a pomimo zamiany nazwy z bootstrap.lua na mission.lua nie widzi żadnych składów w pliku. no tak, dodałem małe FAQ do postu. Link to comment Share on other sites More sharing options...
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